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GBGWilderlands

This is the Player Character Wiki for the Into the Wilderlands Play-by-Forum game.

Benjamin (Chuck)

Chuck Tewksbury
United States
Fitchburg
Massachusetts
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Benjamin
Human (Skandik) Cleric 4, lawful neutral
XP 2700 (6500 needed)

Armor Class 14 (scale)
Hit Points 31 (4d8 + 4)
Speed 30 ft.

STR 9 (-1) DEX 11 (+0) CON 13 (+1) INT 12 (+1) WIS 15 (+2) CHA 7 (-2)

Proficiency Bonus +2
Saving Throws Wis +4, Cha +0
Ability Proficiencies Int, Wis, Cha
Proficiencies Light armor, medium armor, shields, simple weapons, warhammers, vehicles (water), swimming
Senses passive Perception 14
Languages Common, Skandik, Dwarvish, Gnomish, Goblin, Deep Speech

Spellcasting. You are a 4th-level spellcaster of the Knowledge Domain. Your spell casting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). You know 4 cantrips, and can prepare up to 6 spells from the cleric spell list plus the spells gained from your Domain.

Cantrips (at will): [cantrip 1, cantrip 2, cantrip 3, cantrip 4]
1st level (4 slots): [spell 1, spell 2, spell 3]
2nd level (3 slots): [spell 4, spell 5, spell 6]
Domain spells: command, identify, augury, suggestion

Channel Divinity. You can channel divine energy directly from your deity, using that energy to fuel magical effects (below). You must finish a short or long rest to use your Channel Divinity again.

Channel Divinity: Turn Undead. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

Channel Divinity: Knowledge of the Ages. As an action, you choose one ability or tool. For 10 minutes, you have proficiency with the chosen ability or tool.

Feat: Healer. When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point. As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this feat again until it finishes a short or long rest.

Background Feature (Acolyte): Shelter of the Faithful. You command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your companions can expect to receive free healing and care at a temple, shrine or other established presence of your faith, though you must provide the material components needed for spells.

Warhammer. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 - 1 (two-handed 1d10 - 1 ) bludgeoning damage.

Equipment

  • Banded armor (35#)
  • War Hammer, Heavy (10#) (1d6+1/1d6)
  • Holy Symbol, silver (1#)
  • Satchel (5#)
  • Flint and steel
  • Linen gown (1#)
  • Gallena's dagger
  • 2 days Standard Rations

Weapon Proficiencies

Total: 2
Non-proficiency Penalty: -3

  • Staff
  • War Hammer

Notes

107 PP
172 GP (10#)
6 EP
160 SP (5#)
87 CP

67# Total encumbrance (135# Max)


Luhr (Adverb)

Adverb
United States
Yankeedom
Massachusetts
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Name: Luhr Red Toad
Race: Human (Altanian)
Class: Fighter
Age: 18
Height: 6'2"
Weight: 203

Level: 3
Hit Points: 30
Hit Points (Current): 30
Alignment: Chaotic Good
Experience: 6300 XP (7750 needed)
Social Level: 3

STR: 17 +1 Hit/+1 Damage/+50# Weight/Open Doors 1-3/Bend Bars 13%
INT: 15 Add'l Languages 4
WIS: 13
DEX: 17 +2 Missile/+2 Reaction/-3 Defensive Adj
CON: 17 +3 HP/System Shock 97%/Resurrection 98%
CHA: 8 Max Henchmen 3/Loyalty Base -5%/

AC: 1/0 (Banded AC4, Dexterity Adj. -3, Shield Adj. -1)

Move: 90'

Saves

Paralysis/Poison/Death Magic: 14
Petrification/Polymorph: 15
Rod/Staff/Wand: 16
Breath Weapon: 17
Spell: 17

Languages

  • Altanian
  • Common
  • Antillan
  • Elvish
  • Tharbrian

Equipment

  • Banded (AC4) - 35#
  • Small Shield (-1 AC)
  • Orichalan Long Sword (1d8/1d12; +2 Hit/+2 Damage)
  • Long Bow (range: 70'/140'/210'; 2 shots/round; -2 for distance)
  • 26 x Arrows (1d6/1d6)
  • 2 x Silver Arrows
  • Quiver
  • Dagger (1d4/1d3)
  • Small Sack w/ 50cp (on belt)
  • Small Belt Pouch w/ Caltrops, 2 days Standard Rations, 3 pints Oil, Flint and Steel, Chalk, Signal whistle, Gallena's diamond necklace, 2 golden circlets w/ bloodstone
  • Waterskin, 3 pints - 1.5#
  • Wineskin, full, 3 pints - 1.5#
  • Backpack - 49 cw/5# (max 30#)
  • Rope 50'
  • Grappling Hook
  • 10 x Iron Spikes
  • Caltrops (in backpack)
  • 6 x Torches
  • 5 x Wax Candles
  • Whetstone
  • 6 days Standard Rations
  • 2 x Ale, pint - 3 cw
  • Cloak
  • Bedroll
  • Large Sack, empty (max 40#)
  • Small Sack, empty (max 10#)
  • 3 Hel-iron ingots
  • 1 jackal-headed talisman of the Destroyer

Weapon Proficiencies

Total: 4
Non-proficiency Penalty: -2

  • Long sword
  • Bastard sword
  • Long Bow
  • Spear
  • [new at lvl 4 tbd]

Notes

Cash on hand: 89 pp, 26 gp, 11 ep, 48 sp, 99 cp = 278 coins (28#)
Total encumbrance: TK#
Movement rate: 90'
The Glengarry leads: Tula, the City of Mages


Sciuri (sirsly)

Si OldschoolDM
United Kingdom
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Name: Sciuri
Race: Human (Altanian)
Class: Thief
Age: 24
Height: 5'6"
Weight: 150

Level: 4
Hit Points: 19
Hit Points (Current): 9
Alignment: Chaotic Neutral
Chosen Deity: Odin
Experience: 5800 XP (10000 needed)

STR: 14 +20#/Doors 1-2/Bars 7%
INT: 15 +4 Languages
WIS: 14
DEX: 13
CON: 13 Survive 90%/Shock 85%
CHA: 11 4 Max Henchmen

AC: 8

Move: 90

Saves

Paralysis/Poison/Death Magic: 13
Petrification/Polymorph: 12
Rod/Staff/Wand: 14
Breath Weapon: 16
Spell: 15

Thief Skills

  • Climb Walls 91%
  • Find Traps 37%
  • Hear Noise 19%
  • Hide in Shadows 35%
  • Move Quietly 35%
  • Open Locks 43%
  • Pick Pockets 47%
  • Read Languages 15%

Languages

  • Common
  • Altanian
  • Tharbrian
  • Antillan

Equipment

  • leather armour
  • thieves tools
  • soft boots and clothing
  • blanket roll
  • hooded lantern
  • 50ft silk rope
  • tinderbox
  • oil flask
  • rations per day 7
  • whetstone
  • waterskin 3pt
  • bone scrollcase inc parchment and writing equipment
  • caltrops
  • 2 small sacks
  • shortsword Isvapen
  • blue steel engraved (+1 to hit) short sword Tiktunga (bitchtongue)from harpy

Weapon Proficiencies

Total: 2
Non-proficiency Penalty: -3

  • dagger (knife)
  • short sword

Notes

35gp 5ep 31pp


Thian (Aaron)

Aaron Bedard
United States
Somerville
Massachusetts
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Name: Thian "The Bear" Gale
Race: Human
Class: Fighter
Age: 16
Height: 5'11"
Weight: 191

Level: 3
Hit Points: 19
Hit Points (Current): 19
Alignment: Lawful Neutral
Experience: 6350 XP (7750 needed)
Social Level: 3

STR: 18/89 +2 To Hit/+4 Damage/+150# Weight/Open Doors 1-4/Bend Bars 30%
INT: 15 Add. Languages 4
WIS: 13
DEX: 13
CON: 12 System Shock 80%/Resurrection 85%
CHA: 12 Max. Henchmen 5

AC: 5 (Chain Mail)

Move: 90

Saves

Paralysis/Poison/Death Magic: 14
Petrification/Polymorph: 15
Rod/Staff/Wand: 16
Breath Weapon: 17
Spell: 17

Languages

  • Common
  • Tharbrian
  • Altanian
  • Viridian
  • Amazon

Equipment

  • Chain Mail, 30#
  • Long Sword (1d8/1d12), 7#
  • Dagger, 1#
  • Light War Hammer, 5#
  • Backpack, 10#
  • Bedroll, 5#
  • Beeswax Candles x 10
  • Pint of Ale x 4, 4#
  • Flint Steel (on person)
  • Rope 100', 20# (on person)
  • Waterskin, 1#
  • 2 days Standard Rations (on person)
  • Fishing Net
  • Skillet, 5#
  • Torches x 10, 10# (3 torches on person)
  • Hand Axe (1d6/1d4), 5#
  • Hooded Lantern, 2#
  • Pint of lamp Oil x 5, 5#
  • Iron Pot, 10#
  • Small Belt Pouch x 3, 3#
  • Large belt pouch x 3, 6#
  • Small Sack x 2, 1#
  • Large Sack x 2, 2#
  • Signal Whistle
  • Tent, 10#
  • Flask of Moxie
  • Tincture of Physic

Encumbrance (Equipment) = 142#

Weapon Proficiencies

Total: 4
Non-proficiency Penalty: -2

  • Long sword
  • Dagger
  • Light War Hammer
  • Heavy Mace

Notes

1 PP, 87 GP, 6 EP, 132 SP, 89 CP

Encumbrance (Money) = 16#

Total Encumbrance = 88# (Equipment) + 16# (Money) - 150# (Strength Bonus) = 0


Vicril (Patrick)

Einmal ist keinmal
United States
Massachusetts
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Name: Vicril Carter
Race: Human (Avalonian)
Class: Magic User
Age: 35
Height: 6'5"
Weight: 192

Level: 3
Hit Points: 6
Hit Points (Current): 2
Alignment: Neutral Good
Experience: 5800 XP (10250 needed)
Social Level: 6

STR: 9 Open Doors 1-2/Bend Bars 1%
INT: 17 Add. Languages 6/Know Spell 75%/Min. Spell 8/Max. Spell 14
WIS: 9
DEX: 15 -1 Defensive Adj.
CON: 13 System Shock 85%/Resurrection 90%
CHA: 14 Max. Henchmen 6/Loyalty Base +5%/Reaction Adj. +10%

AC: 9 (Dex bonus -1)

Move: 90

Saves

Paralysis/Poison/Death Magic: 14
Petrification/Polymorph: 13
Rod/Staff/Wand: 11
Breath Weapon: 15
Spell: 12

Spells

  • Read Magic (1)
  • Dancing Lights (1)
  • Charm Person (1)
  • Sleep (1)
  • Detect Magic (1)
  • Magic Missile (spent) (1)
  • Identify (1)

Languages

  • Avalonian
  • Orichalan
  • Skandik
  • Common
  • Tharbrian
  • Aquan
  • Altanian

Equipment

  • Small belt pouch, 1 weight
  • 2 Lg belt pouches, 4
  • Waterskin, 1
  • 2 days Standard Rations
  • 2 Daggers (1d4/1d3), 2
  • Whetstone, 1/2
  • Staff, wooden (1d6/1d6), 5
  • magical ring (unknown properties)
  • scroll of Push
  • scroll of Friends

Weapon Proficiencies

Total: 1
Non-proficiency Penalty: -5

  • Staff

Notes

60 PP, 50 GP, 8 EP, 90 SP, 198 CP
Weight Carried: 53.4


Viljami (Beau)

Beau Bailey
United States
Missoula
Montana
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Name: Viljami
Race: Human (Avalonian)
Class: Magic User
Age: 35
Height: 6'0"
Weight: 190 lbs
Level: 3
Hit Points: 5
Hit Points (Current): 5
Alignment: Lawful Neutral
Experience: 5700 XP (10250 needed)

STR: 8 Doors 1-2/Bars 1%
INT: 16 +5 Languages
WIS: 8
DEX: 11
CON: 9 Survive 70%/Shock 65%
CHA: 14 6 Max. Henchman/+10% Reaction Adj.

AC: 10

Move: 90

Saves

Paralysis/Poison/Death Magic: 14
Petrification/Polymorph: 13
Rod/Staff/Wand: 11
Breath Weapon: 15
Spell: 12

Spells

  • Affect Normal Fires (1)
  • Comprehend Languages (1)
  • Friends (1)
  • Magic Missile (1) (spent)
  • Push (1)
  • Read Magic (1)

Languages

  • Common
  • Avalonian
  • Aquan
  • Orichalan
  • Skandik
  • Tharbrian
  • Gishmesh

Equipment

Staff (1d6), enc: 5
Dagger (1d4), enc: 1
Darts * 47 (1d3), enc: 23.5
Pouch, Large, enc: 2
Pouch, Small, enc: 1
Spellbook, enc: 5
Backpack, enc: 10
Standard Rations, 2 days

Weapon Proficiencies

Total: 1
Non-proficiency Penalty: -5

  • Darts

Notes

100 GP


Weylin (FatGandalf)

N/A


Name:Weylin Rydder
Race:Human (Tharbrian)
Class:Fighter
Age:18
Height:5'10
Weight:170
Level:4
Hit Points:22
Hit Points (Current):22
Alignment:Chaotic Good
Experience:8700 xp (16000 needed)

STR:15 Encumbrance +20/Doors 1-2/Bars 7%
INT:11 Max Additional Languages 2
WIS:7 Mental Saving Throw -1
DEX:17 Surprise Bonus +2/Missile to Hit +2/AC Adjustment -3
CON:11 Raise Dead 80%/Shock 75%
CHA:12 Max Henchmen 5

AC: 1 (Banded Mail -6/DEX Adjustment -3
Move: 90

Saves

Paralysis/Poison/Death Magic: 13
Petrification/Polymorph: 14
Rod/Staff/Wand: 15
Breath Weapon: 16
Spell: 16

Languages

  • Common
  • Tharbrian
  • Altanian
  • Viridian

Equipment

  • Banded Mail, 35#
  • Long Bow (1d6, 70'), 12#
  • Long Sword (1d8/1d12), 7#
  • Backpack, 10#
  • Bedroll, 5#
  • Wool Blanket, 2#
  • Crowbar, 5#
  • Flint & Steel
  • Torch x5, 5#
  • Lamp Oil x2, 2#
  • Belt
  • Small Pouch, 1#
  • Waterskin, 1#
  • 2 days Standard Rations

Weapon Proficiencies

Total: 4
Non-Proficient Penalty: -2

  • Long Bow
  • Long Sword
  • Hand Axe
  • Spear

Notes

5 GP, 30 PP
Weight carried: 90

Additional Information

Money Matters

conversion rate between denominations:
200 CP = 20 SP = 2 EP = 1 GP = 1/5 PP
-or-
CP = half-penny, SP = nickel, EP = half-dollar, GP = dollar, PP = five dollar

Encumbrance

max. weight that can be carried: 150# + bonuses
10 coins = 1#

max. party move rate: 90'

Container types and capacities:
Small Pouch or Purse - 1/4 cu.ft. or 2.5#
Large Pouch - 1/2 cu.ft. or 5#
Small Sack - 1 cu.ft. or 10#
Backpack - 3 cu.ft. or 30#
Large Sack - 4 cu.ft. or 40#
Waterskin - 3 pints

Attack Matrix

Class -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
Cleric 1-3 25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10
Fighter 2 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9
Magic User 1-5 26 25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11
Thief 1-4 26 25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11

Mulish

as of Waterday, the 2nd of Warmshade, 4333 BCCC
Sister Sara:
Encumbrance = 227# + 130 cw = 260# (600# capacity max) (-23#/day consumables)
2 days standard rations for 7 (14 days total remaining) - 98# (-14#/day)
1 x 3 gal water cask - 20# (-3.5#/day)
1 x 30 lb sack of oats (fodder) - 30# (-5.5#/day)
30 x Arrows, in 2 quivers - 10 cw
18 x Iron spikes - 10 cw
13 x Torches - 13 cw
10 x Candles - n/a
1 x Wineskin, full, 3 pints - 1.5#
2 x Hooded lantern - 4 cw
14 x Oil, pint - 14 cw
Skillet - 5 cw
Iron pot - 10 cw
3 x Large sack - 3 cw (empty)
Small sack - 1/2 cw (empty)
Tent - 20 cw
100' rope - 20 cw
10' pole - 8 cw
Luhr's Spear
Thian's rampant bear shield (magic! but unused (?!))

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