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Ghost in a Shell PbP (Gorgoneion)

This wiki page is for use with the following Play-by-Post Game.

Piero
Italy
Florence
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Life and death come and go like marionettes dancing on a table. Once their strings are cut, they easily crumble.
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What we see now is like a dim image in a mirror. Then we shall see face to face.
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Is running a Ghost in a Shell setting game using the Savage Worlds cyberpunk rules Interface Zero (Savage Worlds)

LINKS

OOC Thread - Ghost in the Shell (Savage Worlds): Out Of Character Thread
Announcement Thread - Ghost in the Shell /Savage Worlds): not recruiting yet

IC Chapter 1 - Ghost in the Shell (Savage Worlds): In Character Thread - Chapter 1 - Dog Day Sunrise
IC Chapter 2 - Ghost in the Shell (Savage Worlds): In Character Thread - Chapter 2 - The Red Crucible
IC Chapter 3 - Ghost in the Shell (Savage Worlds): In Character Thread - Chapter 3 - The 8th Sin

Original Character Thread - Ghost in the Shell (Savage Worlds): Character Sheets

TORISAWA INOUE was originally played by crimsonfox
OUTSUKA MASAYOSHI was originally played by tutunaku

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FUTABATEI SHOSHITSU (Played By)

Peter
United States
Carol Stream
Illinois
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designer
Casual Gamer
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You'll get over it.
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Role: Ex-Ranger
Gender: Male (Cyborg)
Current Bennies 3
Abilities
Strength d8
Vigor d8
Smarts d6
Agility d10
Spirit d8
Skills
Driving d4
Fighting d8
Hacking d4
Investigation d4
Notice d6
Shooting d12
Stealth d6
Streetwise d4
Survival d4
Throwing d4
Edges
Brawny +1 to Toughness
Steady Hands Ignore Unstable, -1 Run Penalty
Construct +2 recover Shaken
Infravision (From Cyberware) See in Dark
Hindrances
Minor Addiction (Music)
Major Habit
Derived Stats
Charisma 0
Parry 6
Toughness 8
Net Damage 2d6
Core Defense Barrier -1
Virtual Armor 5
Cyberization 100%

Equipment

Cyberwear
Lvl 1 Laser Illuminator (Eyes)
Lvl 2 Equilibrium Enhancer Compensators (Dorsal and Lumbar Vertebrae, Internal Ear): Equilibrium based movement rolls are done at +3, automatic fire penalties reduced by 1.
Lvl 2 Future Warrior Battle Module (Increase Shooting 2 die types)
Lvl 3 Meiro Inc. Mark - I Field Op (Body) (Armour +4, +2 Pace; Strength and Agility +1 die type)

Combat Gear
Light Duty Tactical Vest - 4 Armor - Negates 4AP (worn)
Seburo MN-23 Standard Issue Assault Rifle: 24/48/96 - 2D8+2 - RoF 3 - Mag 30 - AP2, Auto, 3RB (Carried in Hands)
Seburo M-7 Automatic 9mm Parabellum Sidearm Handgun: 12/24/48 - 2d6 - RoF 1 - Mag 17 - AP2, Semi-Auto (Holster Under Left Arm) (Silencer Attached)
ULTIMA RATIO Sniper Rifle: 50/100/200 - 2d10 - RoF 1 - Mag 11 - MinStr 1d6,(1d8 with HV) - AP2, Snapfire Penalty; -2 Shooting while moving, Cybernetic Scope; +2 Shooting while stationary, High Velocity Designed (Yes), With HV; Heavy Weapon (Slung Over Shoulder)
Spare Rifle Mag x2 (On Belt Clips)
Spare Pistol Mag x2 (Holster Under Right Arm)
Combat Knife: STR+1d4 [1d6+1d4) (Left Ankle)
Flex Cuffs (Right Rear Pants Pocket)
Neural Stunner (Attached to Belt)
Roll of 550 Cord (Left Rear Pants Pocket)
Can of UV Powder (Right Pant Cargo Pocket)

Other Gear
Casual Attire (Worn)
Long Overcoat (Worn)
Pair of Boots (Worn)
Sunglasses (Worn)
Wallet (Left in Desk at Office)
Section 9 Badge (Left in Desk at Office)

NAKANO NORIKO (Played By)

Karan R
India
Mumbai
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It's Karan, not Karen!
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*Nyan*
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Role: Team Captain
Gender: Female
Current Bennies 3
Abilities
Strength d4
Vigor d6
Smarts d6
Agility d6
Spirit d8
Skills
Fighting d4
Hacking d6
Intimidation d8
Investigation d4
Notice d6
Persuasion d8
Shooting d6
Streetwise d6
Taunt d6
Edges
Connections Military
Connections Interior Ministry
Charismatic +2 CHA
Leader of Men d10 wild die to followers
Hold the Line +1 team toughness
Hindrances
Minor Paranoid
Minor Schemer
Major Enemy
Derived Stats
Charisma +2
Parry 4
Toughness 6
Net Damage 2d8
Core Defense Barrier -2
Virtual Armor 6
Cyberization 15%

Equipment

Cyberwear
Lvl 1 Nuclear Submarine Symbiotic Counter-Attack Barrier (Brain): Net damage, increased to 2d8 (from 2d6).
Lvl 2 Team Response Tactical Mapping Computer (Upper Parietal Lobe): may share bennies with companions on the battlefield.

Combat Gear
Light Duty Tactical Vest - 4 Armor - Negates 4AP
Seburo MN-23 Standard Issue Assault Rifle: 24/48/96 - 2D8+2 - Rof 3 - Mag 30 - AP2, Auto, 3RB
Seburo M-7 Automatic 9mm Parabellum Sidearm Handgun: 12/24/48 - 2d6 - Rof 1 - Mag 17 - AP2 ,Semi-Auto
Spare Rifle Mag x2
Spare Pistol Mag

Other Gear

OUTSUKA MASAYOSHI (Played By)

T'Leynti / Leonie
Netherlands
Oud-Beijerland
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Live long and prosper
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You proceed from a false assumption. I am a Vulcan. I have no ego to bruise.
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Role: Ex-Police
Gender: Male
Current Bennies 3
Abilities
Strength d8
Vigor d6
Smarts d8
Agility d8
Spirit d6
Skills
Driving d4
Fighting d4
Intimidation d6
Investigation d8(+2)
Notice d8(+2)
Persuasion d6
Shooting d6
Stealth d6
Streetwise d8(+2)
Edges
Investigator +2Inv, +2Strwis
Construct +2 recover Shaken
Marksman +2 Shooting without Move
Connections Section 1
Hindrances
Minor Mode Deficiency Control -1
Minor Enemy
Major Heroic
Derived Stats
Charisma 0
Parry 6
Toughness 6
Net Damage 0
Core Defense Barrier 0
Virtual Armor 5
Cyberization 100%

Equipment

Cyberwear
Lvl 1 Microtelescopic Focusing Lenses (Eyes) (+2 Notice skill).
Lvl 2 Military Grade Combat Reflexes Optimizer (Cerebellum) (+2 Parry, and adversaries have a -1 to shoot the character if he is aware of their presence)
Lvl 3 Meiro Inc. Mark - IV - CC Op (Body) (Armour +4, Strength and Agility +1 die type, 12 gauge Shotgun)

Combat Gear
Light Duty Tactical Vest - 4 Armor - Negates 4AP
Seburo MN-23 Standard Issue Assault Rifle: 24/48/96 - 2D8+2 - Rof 3 - Mag 30 - AP2, Auto, 3RB
Chiappa Rhino Revolver Sidearm Handgun: 12/24/48 - 2d8 - Rof 1 - Mag 7 - AP1, Revolver
Cyber Shotgun (Right Arm): Mag 100
Spare Rifle Mag x2
Spare Pistol Mag x2

Other Gear

TAWAZAKI ALEK (Played By)

Ricardo Donoso
Brazil
RIBEIRÃO PRETO
Sao Paulo
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Role: Ace
Gender: Male
Current Bennies 3
Abilities
Strength d6
Vigor d6(+2)
Smarts d6
Agility d10
Spirit d4
Skills
Boating d4
Driving d8
Fighting d6
Hacking d4
Investigation d4
Notice d4
Piloting d10
Repair d6
Shooting d8
Stealth d6
Edges
Ace +2B,Dr,Pil -2 Vehi soak
Golemmech Training No -2 Malus in Mech
Hindrances
Minor Stubborn
Minor PSTD
Major Deathwish
Derived Stats
Charisma 0
Parry 5
Toughness 6
Net Damage 2d6
Core Defense Barrier -1
Virtual Armor 4
Cyberization 25%

Equipment

Cyberwear
Lvl 1 Osmotic Stabilizer (Heart, Lungs, Liver, Kidneys, Vegetative Nervous Systems), +2 on Vigor rolls to prevent bleeding out.
Lvl 2 Remote Overlord Protocols (Cerebellum) - Can remotely drive vehicles.

Combat Gear
Light Duty Tactical Vest - 4 Armor - Negates 4AP
Seburo MN-23 Standard Issue Assault Rifle: 24/48/96 - 2D8+2 - Rof 3 - Mag 30 - AP2, Auto, 3RB
Seburo M-7 Automatic 9mm Parabellum Sidearm Handgun: 12/24/48 - 2d6 - Rof 1 - Mag 17 - AP2 ,Semi-Auto
Spare Rifle Mag x2
Spare Pistol Mag

Other Gear

TORISAWA INOUE (Played By)

Jason
United States
Arnold
Missouri
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designer
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Role: Hacker
Gender: Female
Current Bennies 5 of 5
Abilities
Strength d4
Vigor d4
Smarts d10
Agility d8
Spirit d6
Skills
Hacking d10(+5)(+7)
Investigation d8
Lockpicking d6
Notice d8
Shooting d6
Stealth d8
Edges
Hacker Pro Edge +2hack, +1VR
Luck +1 Bennie Session
Expert Hacker +1 Hacking, +1VR Armour
Hindrances
Minor Stand Alone Complex
Minor Obsessive
Major Curious
Derived Stats
Charisma 0
Parry 2
Toughness 5
Net Damage 2d6
Core Defense Barrier -4
Virtual Armor 8
Cyberization 20%

Equipment

Cyberwear
Lvl 1 Retroviral-mimetic Attack Barrier (Brain): general Hacking rolls +1 on the die roll.
Lvl 2 Advanced Man Machine Interface (Cervical Area): +1Hacking, +1VR Armour.
Lvl 2 ASH-AB : Autopoietic Hide and Seek Attack Barrier: +2 Hacking, or +3 on 1: E/C/D

Combat Gear
Light Duty Tactical Vest - 4 Armor - Negates 4AP
Seburo MN-23 Standard Issue Assault Rifle: 24/48/96 - 2D8+2 - Rof 3 - Mag 30 - AP2, Auto, 3RB
Seburo M-7 Automatic 9mm Parabellum Sidearm Handgun: 12/24/48 - 2d6 - Rof 1 - Mag 17 - AP2 ,Semi-Auto
Spare Rifle Mag x2
Spare Pistol Mag

Other Gear

TACHIKOMA (Played By)


Max Speed: 120 mph, 40 mph (vertical climb with arachno wires)
Acceleration: 60
Handling -2
Toughness 18 (4) Heavy Armour
Armour 4
Weapons right "arm": 7.62x51mm light machine gun (100 rounds HV, 1000 normal rounds), 2d8+1, AP3, RoF 3, Auto
Weapons "snout" .50cal grenade launcher: (15 explosive, 5 smoke rounds), 3d6, AP1 range 20/40/60, RoF 1
Skills
Hacking (with jack) Dexterity 1d8+2; Hacking 1d8+1
Hide&Stealth 1d8 (+4 with thermo-optic camouflage)
Notice 1d8
Shooting 1d10

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