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IsaacKhan

Isaac Khan (Ego Hunter)

Background: Lost
Faction: Criminal
 Morph: Futura
Motivations: +Personal Development +Self-Protection +Vengeance

Aptitudes

Aptitudes:
COGnition
COOordination
INTuition
REFlexes
SAVvy
SOMatics
WILlpower
Base
15
20
15
10
10
15
20
Morph bonus
5

5

5

10
Total
20
20
20
10
15
15
30

Secondary Stats

MOXie
Trauma
Threshold
LUCidity
Insanity
Rating
Wound
Threshold
DURability 
Death
Rating
INITiative
Speed
  1
 8(12) 
40(60)
80(120) 

35
53
50(70)
  1(2)

Ranged weapons

Firearms Armour
Penetration
Damage Firing 
modes
Ammo 
Microwave Agonizer 0/-5 (Roast) Pain/2d10 SS/SS 100/50
Ammo: 100/50
Special:

The agonizer fires millimeterwave beams that create an unpleasant burning sensation in skin (even through armor) and to metals.

Agonizers have two settings. The first is an active denial setting that causes extreme burning pain in the target, inflicting –20 to the target’s actions and forcing them to move away from the beam on their next action unless they succeed in a WIL Test (targets with Level 1 Pain Tolerance or the equivalent only suffer a –10 modifier and roll WIL × 2). Synthetic morphs and biomorphs with Level 2 Pain Tolerance (or the equivalent) are immune to this weapon. The second setting (colloquially known as the “roast” setting) has the same effect of the first, but also actually burns the target, inflicting the listed damage. Originally developed for crowd control, the agonizer is also useful for repelling animals. The agonizer is small-sized (p. 297) and fires in single-shot mode. [Moderate]

Armor

Armour Kinetic Energy
Body Armor (Light) 10 10
These high performance armor outfits protect the wearer from head to toe. An integrated armor vest is supplemented with increased protection on the limbs and joints, while still managing to be flexible and non-restrictive. Body armor is typically worn by security and police forces, and supplemented with a helmet. It provides an Armor Value of 10/10. [Low]

Reputation

Rep #
@-Rep: 10
c-Rep: 5
e-Rep: 5
g-Rep: 30

Ego traits

Name
Mental Disorder (Borderline Personality)
Mental Disorder (Obsessive-Compulsive)
Mental Disorder (PTSD)
Psi (Level 2)
Social Stigma (Lost)

Skills

Skill  Aptitude  Base   Morph
Bonus 
Total
Academics: Neurology COG 55 5 60

Academics: Psychology COG 60 5 65
Art: Dance INT 45 5 50
Art: Painting INT 45 5 50
Beam Weapons COO 60 60
Clubs SOM 45 45
Control WIL 50 50
Fray REF 50 50
Freerunning SOM 55 55
Infiltration COO 50 50
Infosec COG 45 5 50
Interests: Conspiracies COG 55 5 60
Interests: Hypercorp Projects COG 55 5 60
Interests: TITANs COG 60 5 65
Intimidation SAV 30 5 35
Investigation INT 50 5 55
Kinesics SAV 40 5 45
Language: Native English INT 85 5 90
Language: Japanese INT 75 5 90
Language: Hindi INT 25 5 30
Networking: Criminal SAV 60 5 65
Networking: Ecologists SAV 30 5 35
Networking: Hypercorps SAV 30 5 35
Perception INT 40 5 45
Profession: Ego Hunting COG 55 5 60
Profession: Inner System Law COG 45 5 50
Profession: Police Procedures COG 55 5 60
Psi Assault WIL 40 10 50
Research COG 55 5 60
Sense INT 55 5 60
Unarmed Combat SOM 55 55

Sleights

Type Name
Psi-Chi
Downtime
Emotional Control
High Pain Threshold
Instinct
Unconscious Lead
Psi-Gamma
Deep Scan
Ego Sense
Psychic Stab
Scramble
Subliminal

Augmentations

Adrenal Boost Basic Biomods
Basic Mesh Inserts  Cortical Stack
Eidetic Memory Emotional Dampers
Enhanced Hearing Enhanced Smell
Enhanced Vision  Medichines
Oracles

Gear

Backup Insurance (1 month)  Disabler
Facial/Image Recognition Software Fake Ego ID
Muse Shock Baton
Sniffer Software Tactical Network Software
Taggant Nanoswarm Track Software
Tracker Dye (1 dose) Twitch (1 dose)

Credits

2,700

Character Concept

As a member of the infamous Lost Generation, Isaac Khan had spent most of his recent years immersed in the task of trying to move on. Make no mistake, a lifelong grudge was in place and Isaac was taking notes as he went along, but in the meantime until action could be taken against those responsible for the doomed project, he'd try to eek out a living doing what he enjoyed most - explore. Unfortunately doing the kind of exploring that interested him wasn't cheap, so Isaac spent his time saving up for what he enjoyed by doing what he was good at - tracking people down. Lately the folks who paid the most happened to be "under the table" kind of people. Isaac wasn't choosy.

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