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Jibril the Revolutionary

Ability Score
Name Jibril Strength 3
Player Craig S Agility 3
Concept Fugitive Wits 4
Sub-concept Revolutionary Empathy 4
Standing Stationary Reputation 2

Max Current
Hit points 6 4
Mind points 8 8

Appearance face: Paranoid eyes, small facial tattoos, nose ring, shaved head showing many scars
clothing: Black jacket with many pockets, blue patterned gallabeya, turban
Home planet ALGOL – a planet of rebels, ruined by heavy industry and under draconian Consortium rule.
Icon The Faceless One: The seeker among the Icons is never pictured. In temples and on Icon walls there is instead an empty place or alcove, or anasymmetry in the placement of the other Icons.
Personal problem A group of zealous Icon believers are on your tail. They know about your powers

Skills
General Skills Advanced Skills
DEXTERITY (Agility) 1 COMMAND (Empathy)
FORCE (Strength) 2 CULTURE (Empathy)
INFILTRATION (Agility) DATA DJINN (Wits)
MANIPULATION (Empathy) MEDICURGY (Wits)
MELEE COMBAT (Strength) MYSTIC POWERS (Empathy) 1
OBSERVATION (Wits) 1 PILOT (Agility)
RANGED COMBAT (Agility) 3 SCIENCE (Wits)
SURVIVAL (Wits) 2 TECHNOLOGY (Wits)

Talents
Name Effect
Assault
(Group)
You get a +2 to ranged combat, but only when everyone in the group attacks the same target in the same turn.
The Faceless One
(Icon)
Fate is on your side, giving you the benefit of getting to change a single, concrete detail in a scene more to your favor. It must be something that has a cosmetic or indirectly helpful effect – you cannot make an enemy disappear, but you can decide that there is a knife within reach, or that a window has been left open. The GM has final say on what is possible to accomplish with the talent. Remember, you can only use the talent once per session.
CLAIRVOYANT You get visions of where an object or a person can be found. The GM decides what form the visions take, but as a rule of thumb, an object you once owned is easier to locate than an object only described to you.

Equipment
Name Effect
Cash 1000 birr
Communicator (II) Short range (II): Communicator for longer distances, up to 50 kilometers. This model is bigger, but usually still handheld. The antenna design varies.
Anonymous clothing
Vulcan carbine BONUS +1
INIT 0
DAMAGE 3
CRIT 2
RANGE Short
FEATURE Automatic
Exo shell A shell suit to protect the wearer in vacuum and other danger-ous situations. Contains oxygen for eight hours and vacuum soles that stick to level surfaces such as ship hulls. Provides a little protection against external violence (Armor 2) but is difficult to move around in (-2 to dexterity).
Transactor with fake identity A personal identity card that can hold birr and credit as well as other information. Since it is personal, it is easy to trace (+1 to data djinn if the tracer has access to the correct per-sonal information).

1. Combine an Ability and a Skill.
2. Roll an equal number of D6s
3. 6s are successes. 1-2 is a minor success. 3+ is a major success
4. You can pray to the Icons to roll again. Re-roll all dice that didn't roll 6 on the first roll.

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