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KarlEdAH

Current events

Headline Environment Rumour
A dark wind covers Arkham
The terror level increases by 1. The maximum Stamina of all investigators in Arkham is reduced by 1. Horror checks in Arkham are made at a -2 penalty.

Also: Shrine to an Elder God is in French Hill: Any investigator ending his movement in that street area may spend Stamina up to his focus. For every 1 Stamina spent, the investigator gains 1 Sanity.

Great Old One

Azathoth
Doom counters: 9/14
Terror: 10 / 10

Joe Diamond

Current location: The Witch House
Joe rolls one extra bonus die when he spends a Clue token to add to a roll.
SAN 2 / 4 STAM 3 / 6 Focus
CLUES 0 $$$$ $2 3
SPEED
SNEAK
3
4
4
3
5
2
6
1
FIGHT
WILL
2
3
3
2
4
1
5
0
LORE
LUCK
0
3
1
2
2
1
3
0

Inventory

COMMON
.45 Automatic Physical weapon +4 to combat checks. One-handed.
.45 Automatic Physical weapon +4 to combat checks. One-handed.
Knife Physical weapon +1 to combat checks. One-handed.
Dynamite Physical weapon +8 to combat checks. two-handed. Discard after use
Ley Line Map You may ignore all penalties to Skill checks caused by Environment Mythos cards.
UNIQUE
Dragon's eye Exhaust and lose 1 Sanity after drawing a gate or location card to draw a new card in its place.
SPELLS
NONE
ALLIES
NONE
OTHERS
Fight +1 Fight. When you spend a clue token to add to any Fight check, add one extra bonus die.
TROPHIES
Star Spawn Toughness 3
Cultist Toughness 1
Gate R'lyeh (cross)

Relationship

Fellow travelers
Either you or your partner may exhaust this card to gain 1 extra movement point.

Darrell Simmons

Cursed
Current location: The Hall of Celeano (2)
When having an Arkham encounter, draw two cards, and pick one.
SAN 4 / 4 STAM 4 / 6 Focus
CLUES 5 $$$$ $2 2
SPEED
SNEAK
2
3
3
2
4
1
5
0
FIGHT
WILL
2
4
3
3
4
2
5
1
LORE
LUCK
0
4
1
3
2
2
3
1

Inventory

COMMON
Bullwhip Physical weapon +1 to combat checks. One-handed. Exhaust to re-roll 1 die after making a Combat check.
UNIQUE
Alien statue Exhaust and spend 2 movement points and 1 Sanity to roll a die. If the die is a success, draw 1 Spell or gain 3 Clue tokens. If it is a failure, lose 2 Stamina.
Cryptozoology collection Exhaust before making an Evade, Horror, Spell, or Combat check to gain +1 to that check.
Shrine to an elder God When you gain this card, choose a street area in Arkham and place this card there. Any investigator ending his movement in that street area may spend Stamina up to his focus. For every 1 Stamina spent, the investigator gains 1 Sanity. ((French Hill))
Enchanted blade Magical weapon +4 to combat checks. One-handed.
SPELLS
NONE
ALLIES
NONE
OTHERS
Luck +1 Luck. When you spend a clue token to add to any luck check, add one extra bonus die.
Silver Twilight Lodge Member |
EXHIBITION
Spirit vessel All of your monster trophies count as being one toughness higher for the purposes of spending them.
TROPHIES
Witch Toughness 1
Ghoul Toughness 1
Ghost Toughness 1
Fire Vampire Toughness 1

Open Gates

Location Unvisited isle Leads to Great hall of Celeano (Star)
The city of the Great Race (Triangle)
Modifier -2 Special Dual
Location Graveyard Leads to City of the Great Race
Modifier Special Gate of Doom
Location Woods Leads to The Abyss (Hexagon)
Modifier -2 Special Gate of Doom
Location Science Building Leads to R'lyeh (Cross)
The Abyss (Pentagon)
Modifier -4 Special Dual
Location Hibb's Roadhouse Leads to Plateau of leng (Stamina)
Modifier -1 Special Stamina

Sealed Gates

Black Cave
Independence Square
The Witch House

Clues

Location #
Independence square 0
The Unnamable 0
Unvisited Isle 0
Science building 0
Woods 0
Historical society o
Silver Twilight Lodge 0
The Witch House 0
Black Cave 1
Graveyard 0
Hibb's Roadhouse 0

Monsters

10/5

Warlock
Location Woods Home dimension Circle
Awarness -2 Abilities Magical Immunity
Horror rating -1 Horror damage 1
Combat rating -3 Combat damage 1
Tougness 2 Abilities Stationary
Dark Young
Location Hibb's Rouadhouse Home dimension Hexagon
Awarness -2 Abilities Physical resistance
Nightmarish 1
Horror rating +0 Horror damage 3
Combat rating -1 Combat damage 3
Tougness 3 Abilities Stationary
Witch
Location Downtown Home dimension Circle
Awarness -1 Abilities Magical resistance
Horror rating - Horror damage -
Combat rating -3 Combat damage 2
Tougness 1 Abilities
Byakhee
Location The sky Home dimension Circle
Awarness -2 Abilities
Horror rating -1 Horror damage 1
Combat rating +0 Combat damage 2
Tougness 1 Abilities Flying
Flying Pylop
Location Eastside Home dimension Hexagon
Awarness +0 Abilities Physical resistance
Nightmarish 1
Overwhelming 1
Horror rating -2 Horror damage 4
Combat rating -3 Combat damage 3
Tougness 3 Abilities Flying
Formless spawn
Location Unvisited Isle Home dimension Hexagon
Awarness +0 Abilities Physical immunity
Horror rating -1 Horror damage 2
Combat rating -2 Combat damage 2
Tougness 2 Abilities
Byakhee
Location the sky Home dimension circle
Awarness +0 Abilities
Horror rating -1 Horror damage 1
Combat rating +0 Combat damage 2
Tougness 1 Abilities Flying
Zombie
Location the woods Home dimension moon
Awarness +1 Abilities undead
Horror rating -1 Horror damage 1
Combat rating -1 Combat damage 1
Tougness 1 Abilities
Cultist
Location The Graveyard Home dimension moon
Awarness -3 Abilities
Horror rating - Horror damage -
Combat rating +1 Combat damage 1
Tougness 1 Abilities
Cultist
Location The Graveyard Home dimension moon
Awarness -3 Abilities
Horror rating - Horror damage -
Combat rating +1 Combat damage 1
Tougness 1 Abilities

Outskirts

Pre game

Drew enforced curfew
Gate opens at Unvisited isle
Vampire exit gate
Clue appears at Science Building

Joe is first player in even turns, Darrell in odd turns.

Turn 1

Upkeep
Darrell: Takes 2$. Keeps retainer
Joe: Changes Fight/Will to 2/3

Move
Darrell: Moves to the curiosity Shoppe.
Joe: Exhausts the Fellow travelers, and moves to the Science Building. Picks up two clues

Arkham Encounters
Darrell: Shopping, I draw Enchanted blade, Ancient tablet and Lamp of alhazred. Buys the blade for 6
Joe: Encounter with no effect.

Mythos: A Sandstorm!?
Gate opens on Independent square
Gate is a mobile gate to Another Dimension (square)
Monster drawn is Witch (circle)
Clue appear at woods
Add one to the Doom track
No monster moves.
Sandstorm Replaces Enforced Curfew as Environment effect.

Turn 2

Upkeep
Joe: Speed/Sneak to 3/4, Fight/Will to 3/2, Lore/Luck to 0/3
Darrell: Keeps retainer. Takes two $

Movement
Joe: Goes to Woods, picks up two clues
Darrell: Exhausts the Fellow travelers, goes to Miskatonic university street.

Arkham Encounter
Joe:Spends three clues to make his encounter. He gets a 45. Automatic
Darrell: succeeds on a luck -1 roll and pulls a spirit vessel from the sandstorm.

Mythos
Draws Strange Surprise
Gate opens in The Witch House
Clue appears at Black cave
Doom increases by one
Byakhee appears at the Witch House
Star Spawn appears at woods.

Turn 3

Upkeep
Joe:  Fight/Will to 5/0
Darrell: Takes two $, looses retainer

Movement
Joe: Stays in woods, defeats the Star spawn, but looses two sanity
Darrell: Goes to Graveyard. Exhausts Fellow travelers. Takes one clue

Arkham Encounter
Joe:  Has an encounter and gets the aley Lines Map 
Darrell: Has an encounter and must fight the Vampire on the board. Defeats him without any damage.

Mythos
Draws Scurrilous Stranger Scandal!
Gate opens in The Black cave
Clue appears at Hibb's Road House
Doom increases by one
Fire Vampire appears at Black Cave
Witch and gate to Another Dimension at Indipendence Park move to Downtown
Byakhee at the Witch House moves to the Sky
The investigators decide not to buy a gate trophy

Turn 4

Upkeep
Joe: Fight/Will to 2/3
Darrell: fight/will to 4/2

Movement
Joe: Spend fellow traveler and Move to Silver Twilight Lodge and gain 1 Clue (5)
Darrell: goes to downtown. Fights Witch, suffers two damage

Arkham Encounter
Joe: has an encounter. Spends four clue tokens to get three.
Darrell: goes through the gate, and into Another Dimension

Other World Encounter
Darrell: Makes a sneak roll, and suffer no damage

Mythos
Draws Estate Sale
Monster Surge
No clue appears (gate at black cave)
Maniac to Unvisited Isle
Ghoul to Downtown
Chthonian to Witch House
Zombie to outskirts

Turn 5

Upkeep
Joe: Nothing
Darrell: Fight/will to 3/3

Movement
Joe: Exhaust fellow travelers and move to Hibbs Roadhouse. Gain 2 clues
Darrell: Move to second stage of Another Dimension

Arkham Encounter
Joe: Succeeds in his encounter, and gets two clues

Other World Encounter
Darrell: Fails his encounter and looses 1 stamina

Mythos:
Draws Witch Burning Anniversary
Clue appears at the science building
Monster surge
4 monsters are added to the outskirts from surge
Card effect adds two more, one is drawn, and the outskirts returned to the cup
Terror increases by one
Eric Colt leaves town.
Maniac moves to Merchant district
Final monster drawn, Elder Thing is placed in outskirts.

Turn 6

Upkeep
Joe: No Change
Darrell: Fight/Will to 5/1

Movement
Joe: Leave Hibb's and move to Black Cave. Spends two clue to sneak past the Fire Vampire there.
Darrell: Moves out of Another Dimension to Downtown

Arkham Encounter
Darrell: Closes gate, takes it as a trophy
Joe: Enters the Dreamlands

Other World Encounter
Joe: Has an encounter in the Dreamlands. Uses one Clue and gets two clues.

Mythos:
Draws Manhunt in Arkham
Clue appears at Independence Square
Gate to The Abyss opens at Woods.
Doom increase by one
Draws Ghost, it goes to the Outskirts.
Fire Vampire moves to the Sky
Ghoul moves to Northside
Chthonian makes special move (success)
Darrell looses one stamina
Chthonian is returned to the cup

Turn 7

Upkeep
Joe: none
Darrell: Fight/will to 3/3

Movement
Joe: Moves to next step of the Dreamlands
Darrell: Fights ghoul. Looses one sanity, kills the Ghoul and takes it as a trophy

Arkham Encounter
None

Other World encounter
Joe: han an encounter and gets a clue

Mythos
Draws Museum Haunted
Gate opens in the Science Building
Doom increases by one
Hound of Tindalos appears in the Science Building
Maniac moves to Miskatonic University
Ghost appears at Miskatonic University
Ghost appears at Outskirts
Terror increases by one
Father Iwanicki leaves town

Turn 8

Upkeep
Joe: Fight/Will to 4/1
Darrell: speed/sneak to 4/1

Movement:
Joe: returns from the gate at the Black Cave and receives and receives an explored token.
Darrell: Uses Fellow travelers and goes to South Church

Arkahm Encounter
Joe: Tries to close gate, uses 1 clue to succeed. Then spends five clues to seal it.
Elder Thing in outskirt is returned to cup
Darrell: Uses gate trophy to get blessed.

Mythos
Draws Picnickers Panic!
Monster Surge
4 open gates
4 Monsters are drawn (outskirt is at 5 of 6)
Maniac moves to Merchant District
Mythos cards places two more monsters, Outskirt overflows.
Terror raised by one.
Outskirt empty
Richard Upton Pickman leaves town

Turn 9

Upkeep
Joe: Fight/Will to 2/3

Movement
Darrell: Goes St. Mary's Hospital
Joe: Goes to Independence square. Picks up 1 clue

Arkham Encounter
Darrell: spends two dollars to heal to full
Joe: Has an encounter, nothing happens.

Mythos
Draws High Tide
Monster Surge
4 monsters are drawn and go to outskirts
Mi-Go (circle)
Ghost (moon)
Elder Thing (diamond)
Ghoul (hexagon)
Clue at Independence Square
No investigator in streets, so Byakhee does not move from the sky
The Hound of Tindalos moves to Independence Square

Turn 10

Upkeep
Darrell: Keeps blessing, Fight/will to 2/4
Joe: No change

Movement
Darrell: Goes to Miskatonic University, defeats Ghost, takes it as a trophy.
Joe: Sneaks past hound to the Unnamable (picks up clue at Unnamable

Arkham Encounter
Joe: Looses two Stamina

Mythos
Draws Early Forst
Gate opens in Independence Square
Doom increases by one
Flying Pylop leaves gate
Joe picks up clue at the Unnamable
Pylops goes to the Sky
Fire Vampire Goes to Miskatonic Unversity

Turn 11

Upkeep
Darrell: keeps Blessing 3 Fight/will 3/3

Movement:
Darrell: Kills the Fire Vampire, takes it as a trophy
Joe: Moves to Independence Square. Sneaks past the Hound, and enters portal to Yuggoth.

Other World Encounter
Joe: Has an encounter, spends a clue token, and returns to Arkham

Mythos
Drew Double Trouble
Double monster Surge
10 monsters must be drawn
First goes to Arkham
A Gug is placed in the Woods (if you don't mind)
Three more are drawn, this overflows the outskirts
All monsters in outskirts returned to cup
Terror raised by one
Someone leaves town (to be drawn)
Six monsters are drawn and goes to the outskirts
Maniac (moon)
Formless Spawn (Hexagon)
Cultist (moon)
Dark Young (hexagon)
Star Spawn (cross)
Dimensional shambler (square)
Flying Pylop goes to Miskatonic
Byakhee goes to Miskatonic
Maniac goes to Northside
Gog goes to Uuptown
Clue placed in the Black Cave

Turn 12

Upkeep
Joe: fight/will to 5/0
Darrell: Looses blessing

Movement
Darrell: Tries to sneak away from Miskatonic street. Sneaks past Flying Pylop, but is attacked by a Byakhee. Suffers two damage, but kills it, and takes it as a trophy

Arkham Encounter
Joe: Seals the gate with five clues. The gate is endless, so goes back in the gate supply. No monster leaves play

Mythos
Drew Egyptian exhibit visits Miskatonic U.
Clue at Black Cave
Gate Burst
Maniac added to Unvisited isle
One more monster added to outskirts, it overflows and is returned to cup
Terror up by one
Sarah Danforth leaves town
Two cultists added to outskirts.
Maniac in Northside moves to Merchant District
Maniac in Unvisited isle moves to Merchant District

Turn 13

Upkeep
Darrell: Lore/Luck to 2/2
Joe: Fight/Will to 2/3

Movement
Darrell: Sneaks to the library
Joe: Sneaks to the Curio shoppe

Arkham Encounter
Darrell: Has en encounter and gets the Shrine to an elder God. He places it in French Hill
Joe: Shops at the Curio Shoppe and gets a Dragon's eye for 6$

Mythos
Drew City Gripped by Blackouts!
Monster surge
Must draw 4 monsters:
Elder Thing (diamond)
Byakhee (circle)
Zombie (moon)
Warlock (circle)
Flying Pylop moves to the Sky
All shops are closed
Joe goes to the Street

Turn 14

Upkeep
Darrell: Lore/Luck to 3/1
Joe: speed/Sneak to 4/3

Movement
Joe: spend Fellow Travelers and move from Northside Steeets through Downtown,Eastside and French Hill sections to the Silver Twilight Lodge.

Arkham Encountered
Darrell: Fails an encounter
Joe: Fails an encounter and is cursed

Mythos
Draws: The Chill of the Grave
Monster Surge
Must draw four monster
First monster overflows the outskirts
All monsters returns to cup
Terror increased by one
Thomas Malone leaves town
Draw three more monsters
Dark Young (Hexagon)
Ghoul (Hexagon)
Ghost (moon)
Maniac moves to Miskatonic University
Maniac moves to Miskatonic University

Turn 15

Upkeep
Darrell: Fight/will to 5/1
Joe: Speed/Sneak to ¾

Movement
Darrell: Moves to Miskatonic University steets. Kills the two Maniacs. They are returned to the cup
Joe: goes to the Black Cave Picks up two clues

Arkham Encounter
Joe: Nothing happens.

Mythos
Drew Raining Cats and Dogs
Gate opens at Hibb's Roadhouse
Dark Young comes out of Gate
Doom raised by one
Clue at Independence Square

Turn 16

Upkeep
Darrell: Speed/sneak to 4/1
Joe: None

Movement
Darrell: Moves to South Church
Joe: Movs to Historical society and gets one clue

Arkham Encounter
Joe: Nothing happens
Darrell: Trades trophies to bless Joe (Discards Vampire and Witch)

Mythos
Drew Rash of Graffiti
Monster burst
Most draw 5 monster
Cultist (moon) leaves gate at Hibb's roadhouse
draws four more monster
Outskirt overflows, all monster returned to cup
Terror raised by one
Dr. Ali Kafour leaves town
Cultist moves to Easttown

Turn 17

Upkeep
Darrell: Speed/sneak 4/1 and fight/will 2/4
Joe: Fight/Will to 2/3

Movement
Darrell: Moves to Silver Twilight Lodge
Joe: spend fellow travelers to move from Historical Society to Graveyard in search of more clues.

Arkham Encounter
Darrell: Gets a membership to the lodge and two clue
Joe: Gets a clue

Mythos
Drew Rivertown Residens take back Streets!
Monster Surge, five monsters
Fire Vampire (Star)
Cultist (moon)
Warlock (circle)
Nightgaunt (slash)
High priest (cross)
Hound of Tindalos goes to the graveyard
Hound of Tindalos is returned to the cup.

Turn 18

Upkeep
Joe: Fight/Will to 5/1
Darrell: Speed/sneak to 2/3

Movement
Joe: moves into the Eastside streets and defeats the Cultist and takes him as a trophy
Darrell: Stays at the lodge

Arkham Encounter
Darrell: Has an encounter, no effect.

Mythos
Bizarre Dreams Plague Citizens
Monster Surge
5 monsters to draw
Warlock in the woods
Byakhee in the Science Building
Two more monsters drawn and overflows the outskirts
Terror raised by one
Ruby Standish leaves town
Ghost goes to outskirts
Flying Pylop goes to Eastside
Gog is returned to cup
Terror raised by one
Sir Willam Brinton Leaves Town

Turn 19

Upkeep
Joe: Speed / Sneak to 3/4, Fight/Will to 3/2

Movement
Joe: Sneaks past the Pylop, and goes to Independence square. Picks up a clue.

Arkham
Joe: Has an encounter
Darrell: Has an encounter

Mythos
Draws Campus Security Increased!
Byakhee goes to the Sky
Clue appears at the Unnameable

Turn 20

Movement
Joe: Move from Independence Square to The Unnamable. Collect a clue (6)

Arkham Encounter
Joe: looses a stamina.

Mythos
Clue appear at Hibb's Roadhouse

Turn 21

Movement
Joe: move from The Unnamable to the Witch House.

Arkham Encounter
Joe: Enters the gate and goes to R'lyeh
Darrell: Has an encounter

Other World Encounter
Joe: Has an encounter

Mythos
Drew Blue Skies
New Environment effect
Clue appears at Black cave
Gate burst
5 monster
1 goes to Hibb's Roadhouse
Witch (circle
4 goes to outskirts
Maniac (moon)
Cultist (Moon)
Fire Vampire (star)
Dark Young (hexagon)
Witch goes to Easttown

Turn 22

Movement
Darrell goes to the unnamable
Joe goes the R'leyeh part 2

Arkham encounter
Darrell gets two clues

Mythos encounter
Joe spends a clue

Mythos
Drew A dark wind covers Arkham
Monster burst
Draws two monsters
Outskirt overflows
Terror increases to 10
Most draw 4 more monster that goes into Arkham
Formless spawn (hexagon) to Unvisited Isle
Zombie (moon) to Woods
Byakhee (circle) to Science Building
Witch goes to Downtown
Byakhee goes to the sky
New environment effect
Terror goes to 11

Turn 23

Upkeep
Darrell: Speed/Sneak to 2/3

Movement
Darrell: Moves to the Unvisited Isle, Sneaks past the Formless spawn and enters the Great Hall of Celeano.
Joe: Leaves R'Lyeh and goes to The Witch House

Arkham Encounter
Joe: Closes the gate and seals it with 5 clues. Gets the gate trophy

Other World Encounter
Darrell: Loses one clue and is cursed

Mythos
Drew Bizzare Couriers
Gate opens in the Graveyard
Doom increases by 1
Cultist leaves the gate
Witch moves to Downtown

Turn 24

Movement
Joe: Goes to South Church
Darrell: Moves to second area of Great hall of Celeano

Arkham Encounter
Joe: Uses a gate trophy to bless Darrell removing his curse

Other world encounter
Darrell: Has an encounter and gets a sanity.

Mythos
Drew Ill wind grips Arkham
Gate burst
Most draw five monsters
Draws lne monster
Too many monsters
Azathoth awakens
Game over!

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