General Rules Questions
Light and Dark cards/abilities
Q: How do I identify "Light" and "Dark" cards?
A: There are no "Light" or "Dark" cards. There are abilities on specific cards that may only be used when the Dark track is on the specified side. Source: rulebook, page 2, 11 Also covered in this thread
Q: When a villain escapes with multiple bystanders, do I discard 1 card total, or 1 card per bystander?
A: Each player only discards one card, no matter how many Bystanders were carried away by that Villain. Source: Rulebook, page 9
Costs and Printed Numbers
Q: What is the cost of a Wound?
A: Wounds have a cost of "0". Source: Devin (Also, the Dark City rules sheet.)
Q: What should I do if I need to reveal the top card of my deck (or do something else to my deck), but it's empty?
A: If a card tells you to interact with your deck in any way (KO, draw, reveal, look at, etc.) and your deck is empty or becomes empty while resolving its text and you still need to interact with more cards from your deck, immediately reshuffle your discard pile and continue carrying out the effect. If you do not have any cards in your discard pile either (all your cards are in your hand or in play) then you would not have any cards on which to carry out the effect. Source 1: Devin / Source 2: Devin
Q: When something tells me to "discard a card", where do I discard it from? Can I discard from the top of my deck, or discard something in play?
A: When a card says "discard a card," the discarded card must be a card from your hand unless the effect specifies to discard from somewhere else (e.g. "discard a card from the top of your deck"). Source: Devin
Q: What's the difference between "Makes you discard" and "Causes you to discard"?
A: Devin has clarified that these two wordings are functionally equivalent, and that the less confusing "Causes you to discard" was implemented in Dark City (and used going forward). This means that even if you choose to discard a card that says "makes you discard," the effect still occurs. Source: Devin
Q: When I "spend" a courage token, where does it go?
A: Back into the supply. The Twilight Terror Scheme explicitly states this to reiterate the fact that the supply is more limited. Re: Courage Tokens?
Q: If a card effect says to "put a card" into your hand, is that considered "drawing a card" for interaction with other cards, for example cards that ask if you have "drawn a card" that turn?
A: No. "Put a card in your hand" is not the same as "Draw a card" for cards that ask if you have drawn cards. Source: Devin
Q: Do I have to play all the cards in my hand?
A: You can choose not to play the cards in your hand during your turn, but you do still have to discard them at the end of your turn. Source: Devin
Q: How many times can I reveal a card from my hand for its ability? For example, Need to find one for Buffy
A: You can reveal a card for its effect as many times per turn as its trigger occurs. Source: Devin
Q: If a card effect tells me to reveal a card from my hand, deck, discard pile, etc. and doesn’t tell me where to put the card after revealing it where do I put the revealed card?
A: Unless the effect tells you to put the revealed card somewhere else, you return the card to wherever it was revealed from. For Example: Need to find one for Buffy Source: Devin
Q: If a Scheme’s "Special Rules" and a Big Bad’s "Always Leads" effects conflict, which one takes priority? For example, Need to find one for Buffy
A: The Scheme always takes priority over the "Always Leads" ability on Big Bads. So in this case, for example, Need to find one for Buffy Source: Devin
Q: Who is the player to my left or right? There's no one else here.
A: In a solo game, if a card refers to the player to your right or left, the card effect occurs on you instead. The imagery here is of a round table, around which the card checks for a player to your right/left until it ultimately lands on yourself. Source: Devin
Q: If a card effect causes a player to gain/discard/draw more than 1 of a card or effect all at once, can the players react to each instance of gaining/discarding/drawing that card or effect individually?
A: Yes. Example 1: Need to find one for Buffy Source 1: Devin / Source 2: Devin
Q: Can a card triggered effect happen in the middle of resolving another effect?
A: Cards that use the framework "Whenever A would happen, you may do B instead" are the only effects that can occur in the middle of another card effect. Source: Devin
Q: What happens when two effects should happen at the same time?
A: If two card effects conflict with each other, the most recent card effect that came into play takes priority. For example, Need to find one for Buffy Source: Devin
Q: How do I handle "Whenever [A] happens this turn, do [B]" effects?
A: When a card effect uses this format, it refers to any of effect [A] that happens after the card with that text is played. It does not look backward to before the card was played. For example, Need to find one for Buffy Source: Devin
Q: What effect happens first: Ambush or Escape?
A: This is clarified in the Villains rulebook, and applies to the base game as well:
Remember: if a Villain escaped when this new Villain appeared, handle all the Escape effects for the overrunning Villain before handling any Ambush effect for the new Villain. (Source: Villains rules, p. 9; "Villain" and "Adversary" are equivalent terms.)
Q: If the players play the last card from the Villain Deck (assuming it does not fulfill an Evil Wins condition of the current scheme) and then defeat the final Big Bad Tactic that turn, does the game end in a draw or do the players pull off a last turn victory?
A: The players achieve a last turn victory. Playing the last card from the Villain deck means that at the end of that turn the game will end in a draw unless the players can pull off a victory before the end of the turn, which defeating the final Big Bad Tactic triggers immediately. Source: Devin
Q: When does the game end?
A: It depends on whether you are using the Final Showdown rules or not. If you are not using the Final Showdown rules, the game ends immediately after you follow through with the text on the final defeated Mastermind Tactic. If you are using the Final Showdown rules, the player who defeated the last Mastermind Tactic finishes his turn as normal, then the Final Showdown occurs. Source: Devin (NOTE: see the next answer on how "extra turn" effects can change this.)
Convert to Evil
Q: What happens if there are no villains in Sunnydale?
A: Per the errata at the top of this page, the hero would be captured by the closest enemy to the villain deck. The Big Bad is the closest enemy if there are no villains in play. (Don't forget that henchmen count as villains.) Source: Nick
Q: Does the Big Bad get an attack bonus for the heroes they capture?
A: No, the Big Bad does not count as a villain, so it doesn't get an attack bonus. Source: Rulebook
Road to Damnation
Q: In solo play, does the setup text mean there are no villains used in the villain deck?
A: Yes, there are no villains in the villain deck for solo play with this scheme. Source: Nick
Q: Do all players need to have courage tokens to avoid the Scheme Twist being added to the pile by the scheme?
A: "If no player had a courage token," means that no one had any courage tokens, aka everyone had zero courage tokens. Source: Nick