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MHR Days of Future Past/Beast

Beast

Dr. Henry “Hank” McCoy [public]

B-9 (d8 Tech Resource)

PP
1
P
D4
D6
D8
D10
D12
M
D4
D6
D8
D10
D12
E
D4
D6
D8
D10
D12
XP
3

Afilliations Solo D6 Buddy D8 Team D10

Distinctions Genetic Activist
Renaissance Beast
Smartest Man in the Room
4D+1 PP or 8D

Power Set 1 BESTIAL MUTANT
Enhanced Durability d8 Enhanced Senses d8
Enhanced Stamina d8 Superhuman Reflexes d10
Superhuman Strength d10 Wall-Crawling d6
SFX: Claws & Fangs. Add a D6 to your dice pool for an attack action and step back the highest die in the pool. Step up physical stress inflicted.
SFX: Healing Factor. Spend 1 PP to recover your physical stresss or step back your physical trauma.
SFX: Oh My Stars and Garters! Spend 1 PP to borrow the highest die in the doom pool as an asset for your next action, then step back and return the die to the doom pool.
Limit: Mutant. Earn 1 PP when affected by mutant-specific complications and tech.

Specialties Acrobatic Master D10 Combat Expert D8
Cosmic Expert D8 Medical Expert D8
Science Master D10 Tech Master D10

Milestone Mutants Sans Frontieres
1 XP when you use your Medical Expert to help a mutant recover stress.
3 XP when you choose not to engage in a confrontation in order to rescue or support noncombatant mutants.
10 XP when you either allow a mutant to die or give up your status or reputation to save a mutant.

Milestone Workplace Ethics
1 XP when you reveal a new stunt associated with your Medical, Science, or Tech Specialties.
3 XP when you engage in a confrontation with another hero regarding your use of your Specialties and your action or reaction total makes you the victor.
10 XP when you use a questionable Medical, Science, or Tech asset or resource to support a team member or you refrain from supporting a team member with your Specialties at a critical moment.
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