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MHR Days of Future Past/Danger

Danger

d12 Eyes Webbed Shut Complication

P
D4
D6
D8
D10
D12
M
D4
D6
D8
D10
D12
E
D4
D6
D8
D10
D12

Afilliations Solo D10 Buddy D6 Team D8

Distinctions Where Am I?
Mutant Trainer
Daddy Issues
D4+1 PP or D8

Power Set 1 TRAINING AI
Weapons D8 Flight D6
Superhuman Reflexes D10
SFX: Area Attack. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: Total Recall. On a successful reaction against physical stress, use effect die to cause emotional stress. Spend doom pool to step up +1.
Limit: Gear. Shutdown WEAPONS and add d6 to doom pool. Activate opportunity to recover.

Power Set 2 SHI'AR TECHNOLOGY
Technology Control D8 Superhuman Durability D10
Superhuman Strength D10
SFX: Override. Shutdown highest SHI'AR TECHNOLOGY power to ignore physical damage to self or other robot. Activate opportunity to recover power.
SFX: Testing Constructs. Add a d6 to dice pool then step up effect die by +1 when creating Shi'ar based assets.
SFX: Invulnerable. Invulnerable to mental attacks.
Limit: Prime Directive. Unable to kill mutants. When achieving extraordinary success, step up Danger's emotional stress by +1.

Specialties Tech Master D10 Menace Expert D8
Combat Expert D8
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