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Article Edit | History | Editors

MHR Days of Future Past/Gambit

Gambit

Remy Etienne LeBeau [public]

PP
1
P
D4
D6
D8
D10
D12
M
D4
D6
D8
D10
D12
E
D4
D6
D8
D10
D12
XP
0

Afilliations Solo D8 Buddy D6 Team D10

Distinctions Cajun Casanova
Master Thief
Shady Past
D4+1 PP or D8

Power Set 1 ENERGY TAP
Energy Blast D10 Psychic Resistance D10
Enhanced Reflexes D8
SFX: Area Attack. Target multiple opponents. For each additional target, add d6 and keep +1 effect die.
SFX: Unleashed. Step up Energy Blast for one action. If that action is unsuccessful, add a die to the doom pool equal to the normal rating of Energy Blast.
SFX: Immunity. Spend 1 PP to ignore mental stress or trauma caused by psychic attacks.
Limit: Lose Control. Earn 1 PP and change Energy Blast into a complication. Recover power by activating an opportunity or during a Transition Scene.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 PP.

Power Set 2 TELESCOPING BO
Enhanced Durability D8 Weapon D8
SFX: Focus. In a pool including a Telescoping Bo die, replace two dice of equal steps with one die of +1 step.
Limit: Gear. Shutdown TELESCOPING BO and gain 1 PP. Take an action against the doom pool to recover gear.

Specialties Acrobatic Expert D8 Crime Master D10
Combat Expert D8 Covert Expert D8

Milestone Honor Among Thieves
1 XP when you first use your Master Thief distinction in a scene.
3 XP when you seek out, or are contacted by, a member of the New Orleans Thieves' Guild.
10 XP when you either leave your current group to return to the Thieves' Guild, or help your current group take down the Thieves' Guild.

Milestone A World That Hates and Fears You
1 XP when you come to the aid of homo sapiens.
3 XP when you save lives or prevent property destruction and are still hated and feared by those you saved.
10 XP when your action either convince the world that mutants aren't monsters, or solidify their hatred and fear.
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