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MHR Days of Future Past/Sentinel Brawler 4

Brawler Sentinel

Adaption: M, Taskmaster

P
D4
D6
D8
D10
D12
M
D4
D6
D8
D10
D12
E
D4
D6
D8
D10
D12

Afilliations Solo D6 Buddy D8 Team D10

Distinctions Security Force
Human Controlled
Mutant Hater
D4+1 PP or D8

Power Set 1 TRASK SENTINEL TECHNOLOGY
Missiles D6 Cybernetic Senses D8
Energy Beam D8 Superhuman Durability D10
Superhuman Strength D10
SFX: Unibeam. Step up or double ENERGY BEAM power when targeting a single target, then shutdown ENERGY BEAM. Activate opportunity to recover.
SFX: Mutant Tracker. In a reaction pool against mutants, include CYBERNETIC SENSES for no cost.
SFX: Power Adaptation. After initial attack from enemy, step down all subsequent attacks by -1.
SFX: Capture Net. Add d6 to dice pool and step up effect die when using MISSILES to create a complication.
Limit: Overload. Shutdown highest rated power and add d6 to doom pool. Activate opportunity to recover.

Specialties Tech Expert D8 Combat Expert D8
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