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Article Edit | History | Editors

MHR Days of Future Past/Wolverine

Wolverine

James "Logan" Howlett [public]

PP
5
P
D4
D6
D8
D10
D12
M
D4
D6
D8
D10
D12
E
D4
D6
D8
D10
D12
XP
3

Afilliations Solo D10 Buddy D6 Team D8

Distinctions I'm the Best There Is At What I Do
Masterless Samurai
Century-Long Lifetime
D4+1 PP or D8

Power Set 1 FERAL MUTANT
Enhanced Reflexes D8 Enhanced Strength D8
Godlike Stamina D12 Superhuman Senses D10
SFX: Berserk. Add a doom die to your next attack action. After your action, step up the doom die and return it to the doom pool.
SFX: Focus. If your pool includes a FERAL MUTANT die, you may replace two dice of equal size with one stepped-up die.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 PP.

Power Set 2 WEAPON X PROGRAM
Adamantium Claws D10 Psychic Resistance D10
SFX: Adamantium Skeleton. On a successful reaction against edged or blunt attack action, either convert opponent's effect die into a WEAPON X PROGRAM stunt or step back your effect die and inflict it as physical stress. If your opponent's action succeeds, spend 1 PP to use this SFX.
SFX: Fearsome. When using WEAPON X PROGRAM powers to inflict emotional stress, add a d6 and step up your effect die.
SFX: Immunity. Spend 1 PP to ignore telepathy or mind control.
Limit: Heavy Metal. On a magnetic attack or while swimming, change any WEAPON X PROGRAM power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit: Toxic Metal. If GODLIKE STAMINA is shutdown, take d10 physical stress at the beginning and end of every action scene.

Specialties Combat Master D10 Covert Master D10
Crime Expert D8 Menace Master D10
Vehicle Expert D8

Milestone Genocidal Robots
1 XP when you discuss past battles with Sentinels or make plans to destroy one now.
3 XP when you make an asset designed to destroy a Sentinel, or destroy a means of producing Sentinels.
10 XP when you either wipe out a Sentinel factory, or you put yourself in mortal danger to save the life of a teammate in a battle with a Sentinel.

Milestone Old Friends, Old Enemies
1 XP when you declare someone an old ally or foe.
3 XP when you aid your old ally in a buddy situation or deal trauma to your old foe.
10 XP when you declare your old ally is now an enemy or vice versa.
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