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Maticus Regulus

1. Character sheet

1.1. Characteristics

Weapon Skill Balistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
35 (+3) 32 (+3) 29 (+2) 33 (+3) 34 (+3) 45 (+4) 37 (+3) 26 (+2) 31 (+3)

1.2. Health

Current wounds Total wounds Critical damage
12 12 0

1.3. Faith points

Current fate points Total fate points
3 3

1.4. Insanity points and corruption

Corruption Insanity
0 1

1.5. Movement

Movement Half Full Charge Run
Metres 3m 6m 9m 18m

1.6. Skills

1.6.1. Trained Skills

Skills Characteristic Advancement Skill bonus
Awareness Perception Known +0
Common Lore (Imperial Creed) Intelligence Known +0
Common Lore (Imperium) Intelligence Known +0
Linguistics (Low Gotic) Intelligence Known +0
Medicae Intelligence Trained +10
Scolastic Lore (Chymistry) Intelligence Known +0
Scrutiny Perception Known +0
Stealth Agilty Known +0

1.6.2. Untrained Skills

Skills Characteristic Advancement Skill bonus
Acrobatics Agility Unknown -20
Athletics Strength Unknown -20
Charm Fellowship Unknown -20
Command Fellowship Unknown -20
Commerce Intelligence Unknown -20
Deceive Fellowship Unknown -20
Dodge Agility Unknown -20
Inquiry Fellowship Unknown -20
Interrogation Willpower Unknown -20
Logic Intelligence Unknown -20
Parry Weapon Skill Unknown -20
Psyniscience Perception Unknown -20
Security Intelligence Unknown -20
Sleight of hand Agility Unknown -20
Survival Perception Unknown -20
Tech-use Intelligence Unknown -20

1.7. Talents and traits

1.7.1. Talents

Talent Description
Blind fighting This Talent reduces all penalties for fighting with a melee weapon while suffering from obscured vision by half (rounded up), permitting the character to fight in fog, smoke, or darkness more effectively.
Coldhearted Seduction attempts against him automatically fail and Charm Tests increase their Difficulty by one level. Taking this Talent causes one Insanity Point.
Combat sense The character may use his Perception Bonus in place of their Agility Bonus when rolling Initiative.
Enemy (Chaliced Commissariat) The character suffers an additional –10 penalty to Fellowship Tests when dealing with this group.
Foresight By spending ten minutes studying or analysing a problem, the character gains a +10 bonus to his next Intelligence Test or a Skill Test based on Intelligence
Jaded Mundane events, from death’s horrific visage to xenos abominations, do not force the character to gain Insanity Points or make Fear Tests. Terrors of the Warp still affect the character normally.
Hatred (Mutants) When fighting opponents of that group in close combat, the character gains a +10 bonus to all Weapon Skill Tests made against them. The character must make a Willpower Test to retreat or surrender when fighting them, unless massively outnumbered or outclassed.
Paranoia The character gains a +2 bonus on Initiative rolls.
Weapon Training (Las, low-tech) The character is proficient with these weapon classes.

1.7.2. Traits

Talent Description
Air of suspicion Whenever this regiment fails in an operation or the Squad fails to complete a mission or achieve a critical objective, the power with a worrisome interest in the regiment rears its ugly head. When such an investigation takes place, even on a regimental level, every member of the regiment suffers a –5 penalty to Willpower Tests until the interference concludes due to the stress that it causes.
Blessed ignorance The character gains a –5 penalty on all Forbidden Lore (Intelligence) Tests.
Infiltrators When two or more characters from a Squad are called upon to make a Stealth Test, one of the characters making the Test may choose to make his Test at a –10 penalty. If he succeeds, one other character making the Test may use the first character’s Agility Characteristic for the Test instead of his own. The characters must be within 10 metres of one another to use this ability.

1.8. Equipment

1.8.1. Weapons

Name Craftsmanship Class Range Rate of fire Damage Penetration Clip Reload Weapon Qualities Weight
Lascarbine Common Basic, las 75m S/2/- 1d10+3E 0 60 Half action Reliable 4 kg
Combat knife Common Melee/thrown, low-tech 5m S/-/- 1d5R 0 - - - 1 kg

1.8.2. Ammunition Regular ammunition

Name Clip 1 Clip 2 Clip 3
Lascarbine 60 60 60

1.8.3. Clothing Armour

Name Craftsmanship Locations covered Armour protection Weight
Flak vest Common Chest 2 5 kg Specialized clothing

Name Craftsmanship Description
Chameleoline cloak - A character wearing a chameleoline cloak gains a +20 bonus to Stealth Tests. If the wearer remains stationary, any Ballistic Skill Tests to target him suffer a –30 penalty.
Gas mask Common A character wearing a gas mask gains a +30 bonus to Toughness Tests made to resist the effects of gas and may reroll failed results. Standard clothing

  • One uniform
  • One set of poor weather clothes

1.8.4. Gear Specialized gear

Name Craftsmanship Description
Diagnostor Common A diagnostor provides +20 to Medicae or Perception Tests to determine an ailment. A success indicates the proper treatment.
Handheld targeter - This character may spend a Half Action to grant another character +20 to his next Ballistic Skill Test when firing a weapon with the Indirect Quality.
Magnoculars Common A pair of magnoculars may provide a +20 bonus on sight-based Awareness Checks.
Medi-kit Common The medi-kit grants a +20 on Medicae Skill Tests.
Injector - An injector can hold one dose of any drug, which a character may administer as a Half Action.
Detox - A dose of de-tox immediately ends the ongoing effects of both positive and negative drugs, toxins, or gases affecting the character (unless the description statesthat de-tox is not effective against them).Upon taking this drug, a character is Stunned for a number of Rounds equal to 1d10 minus his Toughness Bonus. A result of 0 or less means that the character suffers no ill effects. Standard gear

  • One chrono
  • One rucksack
  • One set of basic tools
  • One mess kit and one water canteen
  • One blanket and one sleep bag
  • One rechargeable lamp pack
  • One grooming kit
  • One set of cognomen tags
  • One Imperial primer
  • Two weeks of combat sustenance rations

1.8.5. Goods


1.9. Experience

Experience used on Amount spent
Total experience 600 experience
Spent experience 500 experience
Remaining experience 100 experience

2. Background

2.1. Administratum Munitorum record

Maticus Regulus
19th Thranosian Guards
Current status:
Blood group:

Past injuries:
Service record:
821.M41: Conscripted into the 19th Thranosian Guards Division.
821.M41: Completed basic training on Thranos, designated squad medic.
821.M41: Assigned to Eclipse Squad, 2nd Platoon, 3rd Company.
Decorations and recommendations:
Criminal record:
Disciplinary actions:

2.2. Character background

2.3. Comrade background

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