The Hotness
Games|People|Company
Artifact
Hidden and Dangerous
Panzer Dragoon Saga
Castlevania: Symphony of the Night
Phoenix Wright: Ace Attorney
Baldur's Gate II: Shadows of Amn
Toonstruck
Minecraft
Journey (2012)
Mass Effect 2 - Cerberus Network
Bloodstained: Ritual of the Night
Marvel's Spider-Man
Doki Doki Literature Club!
Scythe: Digital Edition
Mystic Vale
The Legend of Zelda: Link's Awakening (2019)
Test Video Game old
X-COM: UFO Defense
The Legend of Zelda: A Link to the Past
Apollo Justice: Ace Attorney
Ace Attorney Investigations: Miles Edgeworth
LEGO Star Wars: The Complete Saga
Fallout 2
Bayonetta
Icewind Dale II
Gogo the Ghost
Star Control II
Tropico
Galactic Civilizations
Portal 2
Risk II
Bomberman II
X-COM: Enforcer
Reach for the Stars: The Conquest of the Galaxy
Gettysburg: The Turning Point
American Conquest: Fight Back
The Legend of Zelda: Skyward Sword
Radiant Historia
Fallout: New Vegas
Path of Exile
Professor Layton vs. Ace Attorney
The Darkness II
Gunfight, Checkmate and Scribbling
Bohnanza
BOARD GAME: Top Shop
Realm of the Mad God
The Battle of Shiloh
Iron Storm
Kingdoms of Amalur: Reckoning
Fire Emblem: Awakening
Search: Titles Only:
Article Edit | History | Editors

Morris the Anthropologist

Muligans
Morris
Anthropologist
Tweed jacket with elbow patches, bald wearing glasses.

Danger x x / / / / / /

FORTUNE
4 Credits

Skills
Combat 2 Diplomacy 5
Insight 5 Technology 3
Science 2 Fitness 1
Space operations 2 Relief 4

Talents
Anthropologist When looking for a new ship in the debris field, the Anthropologist can assist by rolling insight. For every success, he may increase or decrease the result by one point when deciding which faction the new ship belongs to. If the roll is a failure, the ship has one additional threat.
Tactful When you risk it during a diplomacy roll, you may also re-roll the ones.
Cultured Whenever you enter an Unionist ship you can immediately make a personal acquisition worth a D6 credits.
Contacts in the Commissariat Whenever you defeat a Communitarian human threat you can immediately make a personal acquisition worth a D6 credits.
Gear
Personal Heraldry +3 to all social rolls against Unionists (Leasing)
The Red Star Medal +3 to all social rolls against Communitarians (leasing)
Disruption Bomb The crew may disengage from a threat, without having to resolve the first round. All crew members get 1 danger point.
Force Field Activate at the beginning of a round. You are not affected by crew or personal failures this round, but may not roll any dice either.
Plasma grenade +3 to a combat roll

acquaintances
Stanley - some sort of explorer or adventurer, lives on the station between excursions.
Anthropologist Owe - long hair and beard, but ruggedly handsome. Always carries a copy of his best selling book.

Morris is the quiet bookworm type, but on first impression people sometimes get the feeling that he harbors a dark side as well, though none have ever seen it surface.

[What Links Here]
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.