Star Wars LCG FAQ
FAQ & Rules and Card clarifications
These are various Frequently Asked Questions and reported rules clarifications sent in to the Rules Question Link on the FFG website.
Core Set Rules
1 Rules Clarifications
1.1 Draw, Search, and Reveal
1.2 Game Play
1.2.101 Death Star dial
Q: Can you forget to advance the dial?
A: Maybe, dial advancement is mandatory, however you can only correct it if neither player has made a decision since the forgotten advancement. (Source)
1.3 Card Effects and Abilities
1.3.101 Value dependent keywords
Value dependent keywords, such as Edge(x), stack their value.
Non-value keywords, such as Elite, do not stack. (Source)
2 Rules Interactions
2.1 Protect and Damage Immunity
Q: Can a unit with Protect use their ability if they are immune to damage?
A: No, you cannot use Protect if the Protecting unit cannot be damaged. (Source)
4 Card Clarifications & Interactions
4.3 A Journey to Dagobah
4.3.39 w/ Decoy at Dantooine
Q: If A Journey to Dagobah is destroyed and I play Decoy at Dantooine as a result of it's interrupt, can Decoy at Dantooine's intterupt still trigger?
A: Yes, you are still in the process of resolving A Journey to Dagobah leaving play, it will trigger Decoy at Dantooine's interrupt. (Source)
4.19 Boba Fett
4.19.179 w/ Old Ben's Spirit
Q: Can Boba Fett capture a unit saved by Old Ben's Spirit?
A: Yes, The destruction is interrupted by Old Ben's Spirit not the damage, therefore the condition of Boba Fett's reaction is met. (Source)
4.21.59 w/ Force Choke
Q: Does C-3PO's cancelation still count for the "Limit 1 per turn" condition of Force Choke?
A: Yes, canceled effects are still played, See Official FAQ 3.1. (Source)
4.39 Decoy at Dantooine
4.39.3 w/ A Journey to Dagobah
4.56 Fleeing the Empire
Q: Can the Reaction be used on the first LS turn?
A: Yes, The only step of the refresh phase that is skipped is !, removing focus tokens. (Source)
4.76 In You Must Go
Q: Can I reduce units played as enhancements, such as Wedge Antillies?
A: Yes. (Source)
4.110 Secret Informant
Q: Does the ability stack?
A: Yes, Having two Secret Informants in an engagement will allow Fate cards to be resolved 3 times. (Source)
4.110.157 w/ Twist of Fate
Q: Does Secret Informant's ability cause Twist of Fate to be resolved in the second Edge Battle?
A: No, Twist of Fate cancels the edge battle and closes the window of opportunity for resolving the card a second time. (Source)
4.110.171 w/ Twist of Fate
4.144 The Secret of Yavin 4
Q: Can I use the interrupt if the DS player has already attacked The Secret of Yavin 4 directly?
A: Yes, the rules state you may only declare one attack on each Objective. The declaration is still against the original Objective. (Source)
4.157 Twist of Fate
4.157.110 w/ Secret Informant
4.171 Twist of Fate
4.171.110 w/ Secret Informant
4.179 Old Ben's Spirit
4.179.19 w/ Boba Fett
4.183 Wedge Antilles
4.183.76 w/ In You Must Go
4.189 Subzero Defenses
Q: Does the unit to be destroyed have to have a Blast Damage combat icon?
A: No, All units are striking against the Objective regardless of what combat icon's they have. (Source)
4.206 Echo Base Shield Generator
Q: If I place the third damage on the card before the end of the deployment phase then deploy the card again can I damage it again?
A: Yes, when the card leaves play and returns it has no memory of it's previous state. (Source)
4.208 Renegade Squadron Mobilization
4.208.17 w/ Black Squadron Pilot
Q: If Black Squadron Pilot is attached to a Fighter and that fighter leaves play do I draw 2 cards?
A: No, once Black Squadron Pilot is attached to another card it ceases to be a Unit and is instead an Enhance, you only draw 1 card when the cards leave play. (Source)
4.218 Deploy the Fleet
Q: Can I use the Action more than once on the same unit?
A: Yes (Source)
4.227 Get Me Solo!
Q: Does the player have to name the card exactly?
A: Yes, In order to prevent being vague in the possibility to hit multiple targets the wording should be exact (Source)