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Tassus Servo Skull

1   1 1 16 30 10 30 10 1 -
Total wounds   Current wounds Infamy Corruption 
2 2 - -

Talents Description 
Machine (2)  The skull do not breathe, are immune to the effects of a vacuum, extremes of cold, any mind-infl uencing psychic effect, and their Armour Points apply toward fi re Damage. It also has 2 Armour Points.
Hoverer (4)  Creatures with this trait have a limited capability for fl ight, fl ying no higher than two metres.
Size (2)  Puny;  –20 to-hit; +20 to stealth
Disarm  If in close combat, the character may use a Full Action to disarm his foe by making an Opposed Weapon Skill Test.
Heightened Senses (Hearing, Sight) The character gains a +10 bonus to any tests specifi cally involving this sense
Sound Construction  +1 wounds
Unremarkable Any attempts to recall the character's face or spot him in a crowd suffer a –20 penalty

Skill highlights Char. % Char. % 
Awareness Per 30 Dodge Ag 30
Scrutiny   Per 30 Stealth   Ag 30

Gear Description 
Screamer  Once set, a screamer has a Perception of 75 for the purposes of detecting sounds or motions. If it detects an intruder, it sounds its alarm, which can be heard anywhere out to one kilometre.
Auspex  A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use test to use it to spot things not normally possible to human senses
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