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TheMysteryofDaggervaleGorge

CHARACTERS FOR THE 1ST EDITION ADVANCED DUNGEONS & DRAGONS PLAY BY FORUM GAME "THE MYSTERY OF DAGGERVALE GORGE"

Your Dungeon Master for this adventure is:

Si OldschoolDM
United Kingdom
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Do not go gentle into that good night
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Character Sheet
Serious? Lee
United States
Coppell
Texas
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Lost in thought.
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Ferro
Elf Fighter/Magic-User Level 1 (1070/1070 XP)

STR: 12
INT: 14
WIS: 10
CON: 11
DEX: 15
CHA: 11

Alignment: CN
Patron Deity: ?

Hit Points (max): 7
Hit Points (current): 7

Spells memorized: none (cast Sleep)

Armour worn: scale mail
AC: 5 (includes -1 DA for 15 Dex)
Weapons: long sword, dagger, short bow
Weapon in hand: short bow

Equipment List
scale mail
long sword & scabbard
dagger & scabbard
short bow
14 x arrows (4 in quiver & 10 wrapped soft leather folded sheet, top to tail to avoid damaging finely shaped, glued and stitched feather fletchings)
quiver, 1 score cap.
high soft boots
backpack
standard rations (3 days worth eaten)
cloak
hat
belt
large belt pouch
leather scroll case
2 x large sacks
50' rope
tinder box, w/ flint & steel
waterskin
clear crystal
rose petals

Spellbook:
Hold Portal
Read Magic
Sleep
Write

Money:
18 gp, 18 sp, 8 cp

Background/notes:
Ferro is a most ambitious and mischevious high elf who values life, beauty and love - specifically his life, the beauty of sunlight glinting off a gold coin and the love of magic items he hopes to find as he leaves the protection of his forest home for adventure abroad. He is a risk taker, but he prefers to allow others to assume risks if able. Though he is good at calculating the odds for success or failure of a task, he is not always a good judge of character. He is somewhat blinded by his greed and is always up for a good prank.

Pete G
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Wulfhere son of Aethulbald
1st level Human Fighter

STR: 13
INT: 7
WIS: 7
CON: 11
DEX: 11
CHA: 10

Alignment: CN

Hit Points (max): 4
Hit Points (current): 4
Experience points: 930
Racial abilities :

Armour worn: Splint mail
AC: 4
Weapons: Battleaxe (1-8/1-8), short bow (1-6/1-6) dagger
Weapon in hand: Battleaxe

Equipment List:
Splint mail
Battleaxe, a gift from Archiblald, a blacksmith and grateful relative
Short bow, a gift from Gunther, a fletcher and grateful relative
12 short bow arrows, as above
High soft boots
Robe
Belt
Backpack
Standard rations
Waterskin
Quiver, 19 arrow cap.
Extra rope

Money (in gp, sp, cp):
30gp
Extra items

Background/notes:
a slow witted, thick skinned uninspiring shire lad brought up in a farming community.  Bored of farming life he fled the land and turned his heavy hands to protection (we all need a bit?).  Dreaming of great (imaginery) feats of his ancestors he has nicked his old bosses savings, kitted himself out and hit the road to seek adventure.  Neutralish with a tendancy to hit first and ask irrelevant questions later.  Fond of drink and anything else drink can throw at him.
 

Sten
United States
Red Oak
Texas
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Name Cerdo Venganza
Race/Class/level : Elf / Fighter,Magic-User,Thief / Lvl 1

STR: 11
INT: 14
WIS: 10
CON: 10
DEX: 18
CHA: 8

Alignment: N
Patron deity: None

Experience points: 400xp

Hit Points (max): 4
Hit Points (current): 1

Armour worn: Padded Gambeson (black)
AC: 6
Weapons: Dagger, Sling
Weapon in hand: None
Companion Gus (familiar)

Racial abilities:
High Dex = Surprise Bonus +3, Defensive Adjustment of -4
90% resistance to sleep and charm spells
Infravision 60 ft
Movement Rate 120 ft
Race Bonus - Bow and Sword +1 to hit

Class Abilities:
Climb Walls: 85%
Find Traps: 25%
Hear Noise: 15%
Hide in Shadows: 30%
Move Quietly: 30%
Open Locks: 35%
Pick Pockets: 45%
Read Languages: 0%

Weapon Proficiency:
Dagger, sling, Short Bow, Short Sword

Equipment List

Soft Boots
Black Cloak
Waterskin

Small Sack
- Blanket
- Tinderbox
- 2 day of rations
- 2 day of Gus food
- 1 dozen Bullets
- 1 dozen Sling Stones

Spellbook [X] memorized spell
[] Read Magic
[X] Sleep
[] Spider Climb
[] Find familiar

Money (in pp, gp, sp, cp): 0gp

Record of Stolen Stuff

Background/notes:
Cerdo, having past all but one test of his master, was sent out to the country with nothing but the tools needed to find his Familiar. Once this task was achieved, he has been instructed to go forth and expand his skills and riches. Returning before this was accomplished would be a great dishonor to his Master.

Makis
United States
Frisco
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An Bas
Level 1 Half-Orc Fighter

STR:15
INT:8
WIS:9
CON:10
DEX:12
CHA:5

Alignment: CN

Hit Points (max): 8
Hit Points (current): 8

Experience Points: 1037xp (+350 for each of the party's suggested titles!)

Armour worn: Scale
AC: 5
Weapons: Long Sword w/ scabbard
Weapon in hand: Long Sword & Shield

Equipment List
Leather Backpack
High/Hard Boots
Large Pouch
Scale Armour
Great Helmet
Large Shield
Belt
Cloak
Long Sword w/ Scabbard
1 Week Iron Rations (full rations after purchase in Daggervale)
Skin for water
4 "aerodynamic" flasks of oil
Bullseye Lantern

(In large pouch)
Tinder Box

Money (in gp, sp, cp): 29gp 17sp 4cp (minus 19 silver for a night at the inn.)

Background/notes:
An Bas is a half-orc who likes to fight. That's it... I'm tired of rewriting background stories.

Si
United Kingdom
Norwich
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Helmi, Blessed of Inanna
Level 2 Half-Orc Cleric

STR: 10
INT: 8
WIS: 13
CON: 13
DEX: 10
CHA: 8

Alignment: N

Hit Points (max): 5
Hit Points (current): 5

Movement
Base move 90 due to limp from sacrificial leg wound
With splint mail 45

Experience points: 2150

Racial abilities: Infravision 60'

Has a permanent limp - all move at three-quarters normal.

Languages: Common, N, Orcish

Armour worn:Splint mail

AC: 3
Weapons: Flail
Weapon proficiencies: Flail, Club

Weapon in hand: Flail

Spells: Cure Light Wounds [], Cure Light Wounds [], Command []

Equipment List
Splint mail
Flail
High soft boots
Backpack
Standard rations (nine days left)
Robe (white)
Belt
50' rope
Iron holy symbol (shepherd's crook)
Small wooden shield
Conical hat
Waterskin
Cloak (white with green border)
Pouch (gift from Caprid Warlock)
Feather pendant (worn) (gift from Caplak-Ta, the Caprid warlock)
Bundle of berries (Brandle)
Bracers (worn) - old and in need of a clean. Magical properties - raptus/liberum
Bracers (wrapped in sack and in backpack) - from current suit of armour
Crag raven feather (big, purple)

Money (in gp, sp, cp): 34gp, 15sp, 3cp

Background/notes:
My Lady that guides and protects me
Who shines as Queen of the Heavens
Keep me safe from my demons
Return me to the willing embrace of the prostitutes
on the steps of your wondrous house in Hakan
Where I will rise to be your lion
As you rose from the treachery of the underworld
Curse those who have hurt your willing consort
That others may not suffer as has he
Bless my flail in your glorious dance
That I may rain vicious death upon those who beat me
and abused me
and starved me
and humiliated me
and who would not love

And bring vengeance upon those who would take love without asking
By Your Grace

Mark
Canada
Toronto
Ontario
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Mert Slowthistle
Halfling Fighter 2

STR: 12
INT: 12
WIS: 7
CON: 12
DEX: 14
CHA: 12

Alignment: Neutral Good

Hit Points (max): 12
Hit Points (current): 12

Experience points: 2320

Armour worn: Splint Mail

AC: 4
Weapons: Broad sword, throwing axes, dagger, sling

Weapon in hand: Throwing axe

Equipment List

Splint Mail
Broad Sword & Scabbard
3 Throwing Axes, 'Pepper', Bean' and 'Cabbage'
Sling and 12 bullets
Boots, High, Hard
Iron Rations, One Week (less five days)
Cloak
Belt
Leather Backpack
Garlic, 10 buds
Belt Pouch, Small (contains cooking spices)
Leather Scroll Case
Rope, 50'
5 x small sacks
Tinder Box, w/ flint & steel
Wineskin
Pipe and tobacco
2 x iron spikes

Money (in gp, sp, cp):

58 gp, 18 sp, 191 cp

Background/notes:
Adventuring is Mert's second career choice. His first choice, a roadside food stand, "Mert's Meats" was a terrible disaster. While Mert believes that the reason for his failure was his distinct lack of start-up cash, in actuality, it was probably his predisposition to cooking the weirdest, most indistinguishable parts of odd creatures that kept the customers from returning in droves. Until he returns home with enough riches to try again, we won't know for sure.

Mike Walker
United States
Dallas
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Sylvyn

Female Elven Fighter/Magic User : Level 1 EXP:100

STR: 10
INT: 13
WIS: 9
CON: 8
DEX: 11
CHA: 8

Alignment: NG
Patron deity: Solonor Thelandira, god of hunting

Hit Points (max): 3
Hit Points (current): 3

Spellbook [X] memorized spell
[] Read Magic
[X] Shocking Grasp
[] Hold Portal
[] Comprehend Languages

Armour worn: leather

AC: 8
Weapons: Short Bow, quarter staff
Weapon in hand: short bow

Equipment List
Leather armour
Dagger and scabbard
belt
boots, high soft
short bow
quiver + 20 arrows
Backpack
Iron rations (7 days)
Robe
50' rope
3 pints good wine
quarter staff
tinderbox
skin for wine
small metal mirror
Leather Map case filled with several maps of various exotic locales
Leather-bound spellbook.
a few books dealing with nature and animals
47gp and 19sp left over

Racial abilities:
90% resistance to sleep and charm spells
Infravision 60 ft
Bow and Sword +1 to hit
Bonus to surprise and finding secret doors
Speaks: Elvish, Gnome, Halfling, goblin, hobgoblin, orcish, gnoll, and common.

Money (in gp, sp, cp):75 / 19 / 0

Background/notes: Sylvyn grew up with a father who was a well respected wizard. he encouraged her to pursue the same. turns out, she got her father's natural magic ability, but not quite his passion for it. she found the gestures and incantations easy to learn (having seen her father constantly perfecting his craft around the house). so while many of her classmates (this is like Hogwarts, right?) struggled to learn the basics, Sylvyn found herself staring out the window. she eventually started playing hooky from class. it did not take long for her natural elven affinity for nature to take hold. she loved walking through the wilderness and hunting game. her father was quite frustrated and disappointed. however, he couldn't deny her natural magical ability, so he was willing to share some beginning spells with her. he steadfastly believes Sylvyn must double down her focus before she begins learning more difficult spells. in gifting her first spellbook, he tried to choose beginning spells that could keep her out of trouble and keep the boys away--hopefully nothing that could get her IN trouble, either.

Sylvyn is, perhaps, one of the most plain looking elves you will ever meet. she's average height, build, features, etc. she's 5 and a half feet tall with dull blonde hair. she's generally seen in a green robe and what appear to be a stout walking stick at her side. she would be easy to underestimate if someone were judging on looks alone. once you've met her, you quickly realize she's sharp and witty with a great love of the outdoors.

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