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Article Edit | History | Editors

The Files


Blind Focus
Article on the techniques for implementing Fog of War.
user (jsetear)
Various methods, except for the most recent (such as block games), since the article was written in 1989.
Line of Sight
Article discussing the treatment of LOS pertaining to slopes and hills, and its implications in game design.
Matrix games in general.
Matrix games dispute resolution method.
Advanced Tobruk
user (brianmccue)
Moderated dble blind
Draft Double-Blind Rules for Basic Game II
Air & Armor
user (Krasturak)
double blind
Rules for Double-blind play
Flat Top
user (BlackSheeper)
Management tools for GMs
1. Form to manage the cloud movement for game masters
2. Air Formation management rules and forms for game masterd games
3. GM aid in EXCEL - sheet of dice rolls
Fortress Europa
user (Chris Baker)
"Excel spreadsheet designed to create semi-reasonable German deployments with increased fog of war. Only has value for solo play."
GD '40
user (leeforester)
All the files used to run a blind game of GD'40.
Iron Bottom Sound III
user (brianmccue)
Rules for double blind with GM
Double-Blind Iron Bottom Sound III
Father General
After action report of an American Civil War scenario, including an informative discussion of the preparation involved.
user (oldfaithful68)
Construction of a WW1 scenario.
This is a blog, but with no recent activity so it functions as a file for our purposes.
Mists of War
user (Gompel)
PnP files for double blind game w/o GM
Print & Play files
user (Brian McCue)
Rules for double blind game w GM
Double-Blind Panzerblitz
Patton's Best
user (Jude)
"Adding Dummy Markers to Patton's Best is a variant I wrote that adds more uncertainty to the identification of enemy units on the Battle Board."
Patton's Best Variant - It was Only the Wind...
Prochorovka: Armor at Kursk
user (brianmccue)
Turning Prochorovka: Armor at Kursk Into A Blocks Game
Turning Armor At Kursk Into A Blocks Game
Squad Leader
Ed Rains and David Pope (General Magazine)
Moderated-double blind play
Blind Squad Leader: An Extremely Realistic Blind System for SL by Ed Rains and David Pope
Terrible Swift Sword: Battle of Gettysburg Game
user (E_T_Lee)
"A variant rule for TSS1. This rule varies the times of arrival of reinforcements in a historically rational manner..."
TSS1 Variant: Variable Order of Appearance
Warfighter Series
from BayonetGames, but can be adapted for "any land combat game whose units are scaled a battalion level or below."
"The Fog of War cards are designed to introduce some unpredictable effects to the battlefield, simulating the “friction” often encountered by commanders."
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