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Tram the Engineer

Eddie
Tram
Engineer
Oil stains on face and hand, wearing dirty overalls

Danger x / / / / / / /

FORTUNE
21

Skills
Combat 1 Diplomacy 3
Insight 1 Technology 5
Science 3 Fitness 4
Space operations 5 Relief 2

Talents
Ship Design When looking for a new wreckage, the Engineer can assist by rolling Technology. For every success, he may increase or decrease the result by one point when deciding ship class. If the roll is a failure, the ship has one additional threat.
Jury-Rig One time per limited gear, you can give it an additional use. If you do this for another scavenger, they need to pay you 1 credit.
Super-Structure Architect For every ship you enter on a run that has a size rating of 7 or more, you earn 3 credits as a personal acquisition.
Gear
High Frequency Scanner Re-roll ship class when finding a new ship to enter (consumable)
EMP Grenade +4 to all combat rolls against ship defense threats (consumable)
Energy Drainer Reduces the difficulty of a Phenomena by 2 (consumable)

acquaintances
Linndah, a friendly newcomer to the anchor station, runs the new coffee house
Engineer Glenn - hates to get dirty, but hates his job even more

Tram knows his tech, ships, and machines. But that's about it. He doesn't do well with people, is socially awkward, and can typically be read like a book. Others take advantage of that. Frequently.

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