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Vasilii Makarov

Name Priest Vasilii Makarov Player Aaron
Regiment Valhallan 547th Reconnaissance regiment Speciality Ministorum Priest
Demeanour Backwater Description
Comrade Viktoriya Petrov Comrade's demeanour Nihilist
WS BS S T AG INT PER WP FEL
40 29 28 41 29 29 33 29 31
Total wounds Current wounds Fate Corruption Insanity
13 11 1/1 0 0
Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, Willpower
Talents Description
Weapon traning May use: , Las, Chain, flame, low-tech
Street fighting When using a small weapon or bare hands, add half of weapon bonus to critical damage.
Unshakeable Faith May re-roll failed fear tests
Hatred (orks) +10 to weapon skill tests against the foe. Must roll WP to retreat.
Die hard When rolling for blood loss, the character may re-roll twice to avoid death.
Combat sense May use perception bonus instead of agility bonus to roll initiative
Blessed Ignorance -5 to all Forbidden Lore tests

Skill highlights Char. % Char. %
Survival Per 33 Common Lore (Ecclesiarchy) Int 29
Inquiry Fel 31 Common Lore (Imperium) Int 29
Awarness Per 13 Common Lore (Imperial Creed) Int 29
Forbidden Lore (Heresy) Int 29
Scholastic Lore (Imperial Creed) Int 29 Linguistics (Low Gothic) Int 29

Movement
Half Full Charge Run
2 4 6 12

Name Class Range RoF Dam Pen Clip Rld Special
Flamer Basic 20m S/-/- 1D10+4 E 2 6 2 Full Flame, Spray
Inferno Pistol Pistol 10m S/-/- 2D10+10 12 3 Full Melta
Chainsword Melee - - 1D10+2+2 R
2d10L+4
2 Tearing, balanced
Flame: Target must make agility test, or be set on fire. Vehicles must make operate test with bonus equal to armour.
Melta: Double penetration when firing at short range.
Tearing: roll an extra D10 for damage, and use the highest.
Balanced: +10 to parry when using this weapon

Spray: Do not roll to-hit. All targets with 30 degree arc of shooter must make agility test or be hit. Damage roll of 9 jams weapon.
Ammo
Type Clip 1 Clip 2 Clip 3
Flamer 6 6 -

Inferno pistol 3 3 -
Grenades
Type Damage Pen Special 3
1 Frag 2D10 X 0 Blast (3)
1 Krak 2D10+4 X 6 Concussive
Aptitudes: Blast (3): Everyone within 3 meters of the attack is hit. Roll damage once, and apply to all targets.
Concussive: If hit, make a toughness test. If failure, target is stunned for DoF number of turns.

Armour: Carpace Armour
Head Body Arms Legs
4 4 4 4

Gear highlights Description
Magnoculars A powerful vision aid
Chameleoline cloak +20 to stealth, -30 to hit when stationary
Filtration plugs +20 to toughness checks to resist gas
Lho-Sticks Paper tubes with herbs. Light up and inhale
Ecclesiarchy robes
Book of scripture

Acrobatics Ag 9 Parry WS 20
Athletics S 8 Psyniscience Per 13
Awareness Per 33 Scrutiny Per 13
Charm Fel 11 Security Int 9
Command Fel 11 Sleight of Hand Ag 9
Commerce Int 9 Stealth Ag 9
Deceive Fel 11 Survival Per 33
Dodge Ag 9 Tech-Use Int 9
Inquiry Fel 31 Intimidate S 8
Interrogation WP 9 Logic Int 9
Medicae Int 9

Other Gear: Uniform, one set of poor weather clothes, one laspistol with two charges, one knife, One flak vest, One rucksack, one set of basic tools, one mess kit and one water canteen, one blanket and sleep bag, one rechargeable lamp pack, one grooming kit, one set of cognomen tags, one instructional primer, two weeks combat rations.

Background

XP spent on Points used
Weapon skill: Simple 250
Total 250
Unspent 50
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