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WaroftheBurningSky/PlayerCharacters/Rastaban Vega

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Rastaban Vega


Level 1
Human, Wizard (Arcanist)
Build: Illusionist Wizard
Arcane Implement Mastery Option: Orb of Deception
Human Power Selection Option: Bonus At-Will Power

ABILITY SCORES

STR 10, CON 13, DEX 12, INT 18, WIS 11, CHA 14

AC: 14 Fort: 12 Ref: 15 Will: 15

HP: 23
Surges: 7
Surge Value: 5

TRAINED SKILLS

Arcana +9, Diplomacy +7, History +9, Insight +5, Religion +9

UNTRAINED SKILLS

Acrobatics +1, Athletics +0, Bluff +2, Dungeoneering +0, Endurance +1, Heal +0, Intimidate +2, Nature +0, Perception +0, Stealth +1, Streetwise +2, Thievery +1

POWERS

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Orb of Deception Power: Orb of Deception
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Wizard Attack 1: Nightmare Eruption
Wizard Attack 1: Horrid Whispers
Wizard Attack 1: Phantom Bolt
Wizard Attack 1: Illusory Ambush
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Phantom Chasm

FEATS

WIZARD (ARCANIST) CLASS FEATURES

ARCANE IMPLEMENT MASTERY
You specialize in the use of one kind of implement to gain additional abilities when you wield it.

Orb of Deception
Once per encounter, you can use your Orb of Deception Power.

ARCANIST RITUAL CASTING
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals.

ARCANIST'S SPELLBOOK

Daily and Utility Powers
Your spellbook holds your wizard daily attack powers and wizard utility powers (not including your cantrips).
You begin with two daily attack powers in your spellbook, one of which you can use on any given day.
Each time you gain a level that lets you select a wizard daily attack power or a wizard utility power, choose two different powers of that type at that level and add them to your book.
After each extended rest, you can prepare a number of daily attack powers and utility powers according to what you can use per day for your level (see the Wizard Powers Prepared per Day table).
You can’t prepare the same power twice on the same day.
If you replace a power because of gaining a level or through retraining, the previous power vanishes from your spellbook and is replaced by the new power.

Rituals
Your book also contains three 1st-level rituals of your choice that you have mastered.
At 5th level, and again at 11th, 15th, 21st, and 25th level, you master two more rituals of your choice and add them to your spellbook.
When you choose the rituals, they must be your level or lower.

Level 1: Comprehend Language
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Arcana
Category: Exploration
Time: 10 minutes
Duration: 24 hours

When beginning the ritual, choose a language you have heard or a piece of writing you have seen within the past 24 hours.
Using this ritual on a language you have heard allows you to understand it when spoken for the next 24 hours and, if your Arcana check result is 35 or higher, to speak the language fluently for the duration.
Using this ritual on a language you have seen as a piece of writing allows you to read the language for the next 24 hours and, if your Arcana check result is 35 or higher, to write the language in its native script or in any other script you know for the duration.
Using this ritual on a language you have both heard and seen as a piece of writing within the past 24 hours allows you to understand it in both forms for the next 24 hours, and an Arcana check result of 35 or higher allows you to speak and write the language.

Level 1: Silence
Component Cost: 30 gp
Market Price: 75 gp
Key Skill: Arcana (no check)
Category: Warding
Time: 10 minutes
Duration: 24 hours

You ward a single room (or a burst 4 area), against eavesdropping. Creatures attempting to listen to something in the warded area from outside the area take a –10 penalty to their Perception checks.

Level 1: Wizard's Curtain
Component Cost: 30 gp
Market Price: 75 gp
Key Skill: Arcana (no check)
Category: Warding
Time: 10 minutes
Duration: 24 hours

You draw a curtain or several curtains from nowhere to ensure your visual privacy. The curtain is nearly opaque and appears in any pattern or colors your desire. The ritual obscures all sight lines into a single room (or a burst 4 area), applying a –10 penalty to Perception checks to see anything inside the warded area

Capacity: A typical spellbook has 128 pages. Each power takes up 1 page. A ritual takes up a number of pages equal to its level.

WIZARD POWERS PREPARED PER DAY

Level Daily Utility
1 1 -
2-4 1 1
5 2 1
6-8 2 2
9 3 2
10-15 3 3
16-21 3 4
22-30 3 5

CANTRIPS
You gain four cantrips of your choice.

IMPLEMENTS
Wizards make use of orbs, staffs, and wands to help channel and direct their arcane powers. Every wizard has mastery of one type of implement (see “Class Features”). Without an implement, a wizard can still use his or her powers. A wizard wielding a magic orb, staff, or wand can add its enhancement bonus to attack rolls and damage rolls of wizard powers, as well as wizard paragon path powers, that have the implement keyword.

LEVEL 1 FEATS

RITUAL CASTER
A character with the Ritual Caster feat can master and perform rituals of the character's level or lower.

IMPROVED INITIATIVE

+ 4 feat bonus to initiative checks.

SUPERIOR IMPLEMENT TRAINING (Accurate orb)
You can use a single superior implement of your choice. The implement must be of a type you are already able to use.

LANGUAGES

Common, Elven

RACIAL TRAITS

Average Height: 5' 10"
Average Weight: 160 lbs
Age: 27

Size: Medium
Speed: 6 squares.
Vision: Normal

Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill from your class skills list.

Human Defense Bonuses: You gain a +1 racial bonus to Fortitude, Reflex, and Will.
Bonus At-Will Power: You know one extra 1st level at-will attack power from your class.

ITEMS

Spellbook

  • Phantom Chasm
  • Horrid Whispers

  • Comprehend Language
  • Silence
  • Wizard's Curtain

Adventurer's Kit

  • backpack
  • bedroll
  • flint and steel
  • belt pouch
  • 2 sunrods
  • 10 days of trail rations
  • 50 feet of rope
  • waterskin

Cloth Armor (Basic Clothing) x1
Accurate orb
Quarterstaff x1

Currency: 48gp, 2sp
(From abandoned church): 30gp, Gold and amethyst ring (100gp)

POWER CARDS


BACKGROUND

Rastaban Vega was born into a non-magical family in Gate Pass. Well, he doesn't like that term, as he believes that magic flows through everyone and everything, but saying “people that don't consciously use magic” all the time is not convenient. Anyway, his parents are engineers, but thanks to their open-mindedness, they provided proper education for Rastaban. A thing for which he has infinite respect for them. He was a student of few schools, but you can't really say he saw a lot of the world. It was more a matter of perspective on magic than learning all there is to learn – he is well aware of the fact that he has a lot to see and master.

Rastaban doesn't belong to any organization. He values his freedom and you could say he's something of a freelancer. He did however work sometimes as a teacher in the local academy, taking care of the younglings. Probably his most important goal, exaggerated by the fact that he's an illusionist, is to show people that life is like a diamond, with many different facets, and you can't be quick to judge anything or anyone.

Though not a vigilante, ha! not even a hero of the people, he did go out of his way a few times throughout his life to teach the antisocial a lesson. And without moving a finger – using their strength against them. And as low as it might seem, their daemons as well – aggression is just a facade to mask your shortcomings. That's why non-violent solutions are his preference, but he has no problem adapting, if the situation needs it. You could say it's a bit of his personal secret – although not open about his feelings, from time to time even a bit rough, Rastaban cares for others and when it comes to friends and family, he always puts them in first place.

Living a rather calm life in Gate Pass, he is very disturbed by the recent rumors. He believes that the situation can be resolved peacefully. However, seeing that the opinions in the city are mixed, to say the least, he is ready to make tough decisions, be it by himself or with help of people he can trust.

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