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WaroftheBurningSky/PlayerCharacters/Skadi

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Skadi Waltraute



Level 1
Orc, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer's Lore
Ward of the Temple (+2 to Heal)


ABILITY SCORES

STR 11, CON 12, DEX 10, INT 10, WIS 18, CHA 14

AC: 16 Fort: 11 Ref: 10 Will: 16

HP: 24
Surges: 8
Surge Value: 6

TRAINED SKILLS

Arcana +5, Heal +13, History +5, Religion +5

UNTRAINED SKILLS

Acrobatics –1, Athletics –1, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +0, Insight +4, Intimidate +2, Nature +4, Perception +4, Stealth –1, Streetwise +2, Thievery –1

POWERS

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Orc Racial Power: Warrior's Surge
Cleric Feature: Divine Fortune
Cleric Feature: Healer's Mercy
Cleric Utility: Healing Word
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Shield Bearer
Cleric Attack 1: Guardian of Faith

FEATS

CLERIC (TEMPLAR) CLASS FEATURES

CHANNEL DIVINITY
Once per encounter you can invoke divine power, filling yourself with the might of your patron deity. With the divine might you invoke you can wield special powers. You can also learn other uses for this feature; for instance, the divinity feats grant characters with access to the Channel Divinity class feature the ability to use additional special powers.
Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. The special ability or power you invoke works just like your other powers.

HEALER'S LORE
When you restore hit points to a creature by using a cleric power that has the healing keyword, add your Wisdom modifier to the hit points regained, but only if the healing involves the creature spending a healing surge.

HEALING WORD
You gain the healing word power.

RITUAL CASTING
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals.

Level 1: Comrades' Succor
Ritual participants share their vitality and luck with one another.
Component Cost: 10 gp
Market Price: 150 gp
Key Skill: Heal (no check)
Category: Restoration
Time: 5 minutes
Duration: Instantaneous

While performing this ritual, you and up to 5 participants in the ritual can choose to lose any number of healing surges and select another participant to gain an equal number of healing surges. No participant can have more healing surges than his or her daily maximum. Additionally, you or one participant must lose 1 healing surge when performing this ritual.

Level 1: Gentle Repose
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Heal (no check)
Category: Restoration
Time: 1 hour
Duration: Special

This ritual is performed on an adjacent corpse. It quintuples the time the corpse can lie dead and still be affected by Raise Dead or a similar ritual. Gentle Repose also protects the corpse from being raised as an undead creature for 150 days.

LEVEL 1 FEATS

COMBAT MEDIC
You can administer first aid to stabilize a dying creature as a minor action, instead of a standard action.
Also, you gain a +2 feat bonus to Heal checks.

LANGUAGES

Common, Orcish, Dwarven (Basic)

RACIAL TRAITS

Average Height: 6'0" - 6'5"
Average Weight: 200 - 230 lbs

Size: Medium
Speed: 6 squares.
Vision: Low-light

Running Charge: When you charge, add 2 to your speed.
Warrior’s Surge: You can use warrior’s surge as an encounter power.

ITEMS

Ritual Book

  • Comrades' Succor
  • Gentle Repose

Adventurer's Kit

  • backpack
  • bedroll
  • flint and steel
  • belt pouch
  • 2 sunrods
  • 10 days of trail rations
  • 50 feet of rope
  • waterskin

Chainmail x1
Holy Symbol +1
Spiked gauntlet x2
Mace x1
Pitcher of Ale
Rare Herbs (Nature)
Sanctified Incense (Religion)
Mystic Salves (Heal)
Flask (empty)

Potion of Cold Resistance - Consumable (Minor Action)
Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain resist 5 to cold damage.

Currency: 16gp

POWER CARDS


BACKGROUND

Skadi used to be an adventuring fighter with no particular religious views. Once she got into a tough fight involving an ambush and lots of puny humans, and it turned our she took more than she could handle. On the brink of death she was rescued and healed by Radswynn Rocksteady, the dwarf cleric of Donhofreya. She spent a lot of time in the temple where he brought her, and after the rescue she felt a real divine presence, and out of gratitude decided to change her ways and to apply for apprenticeship in the temple.

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