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Yuri Bezrokov

Name Psyker Yuri "Cold" Bezrokov Player Gary
Regiment Valhallan 547th Reconnaissance regiment Speciality Sanctioned Psyker
Demeanour Jaded Description
Comrade Gregori Marekov Comrade's demeanour Gambler
34 27 31 40 32 29 32 46 27
Total wounds Current wounds Fate Corruption Insanity
9 -1 2/3 3 0
Aptitudes: Intelligence, Knowledge, Perception, Psyker, Strength, Willpower
Talents Description
Weapon traning May use: Las, low-tech
Street fighting When using a small weapon or bare hands, add half of weapon bonus to critical damage.
ightened Senses (Hearing) +10 to tests involving hearing
Hatred (orks) +10 to weapon skill tests against the foe. Must roll WP to retreat.
Die hard When rolling for blood loss, the character may re-roll twice to avoid death.
Combat sense May use perception bonus instead of agility bonus to roll initiative
Blessed Ignorance -5 to all Forbidden Lore tests
Psyker Level 3 psyker

Skill highlights Char. % Char. %
Survival Per 32 Common Lore (Adeptus Astra Telepathica) Int 29
Psyniscience Per 42 Common Lore (Imperium) Int 29
Awarness Per 32 Common Lore (Imperial Creed) Int 29
Scholastic Lore (Cryptology) Int 29 Linguistics (Low Gothic) Int 29

Half Full Charge Run
3 6 9 12

Name Class Range RoF Dam Pen Clip Rld Special
Las Pistol Pistol 75m S/2/- 1D10+3 E 0 60 Half Reliable
Mono knife Melee - - 1D5+3 R 2
Reliable: Only jams on a 00
Las weapons: In addition to the stats above, the weapon has two additional settings. Overcharge: spends two ammo per shot to give attack +1 damage. Overload: Spend 4 ammo per shot to give the attack +2 damage and +2 penetration, and make the weapon unreliable.

Type Clip 1 Clip 2 Clip 3
Las pistol 30 30 -
Type Damage Pen Special 3
1 Frag 2D10 X 0 Blast (3)
1 Krak 2D10+4 X 6 Concussive
Aptitudes: Blast (3): Everyone within 3 meters of the attack is hit. Roll damage once, and apply to all targets.
Concussive: If hit, make a toughness test. If failure, target is stunned for DoF number of turns.

Head Body Arms Legs
2 3 0 0

Gear highlights Description
Magnoculars A powerful vision aid
Chameleoline cloak +20 to stealth, -30 to hit when stationary
Filtration plugs +20 to toughness checks to resist gas
Lho-Sticks Paper tubes with herbs. Light up and inhale
Psy-Focus When using a psy-focus, the user get +10 to any focus power test
Ribbon Intrinsic +10 to battlefield awarness and battlefield manoeuvering tests.

Psychic Powers
Action Test Range Sustained
Full Challenging (+0) Willpower opposed willpower 5 metres x Psy No
Description Nominate a number of targets up to half psy (round up), and roll tests. If successful the target must follow the psykers orders, as long as they are achievable within a single round. If the command is suicidal, the target get +20 to his willpower test.
Action Test Range Sustained
Half Challenging (+0) Willpower opposed willpower 10 metres x Psy No
Description Nominate target, and roll test. If successful, the target must roll on hallucigenic effects table on page 170. The effects last for half psy rounds (rounding up).
Spontaneous combustion
Action Test Range Sustained
Half Ordinary (+10) Willpower 20 metres x Psy No
Description Psychic bolt. 1D10+2 Energy damage. +2 per point of Psy. 0 Penetration, and the flame quality.

Acrobatics Ag 12 Parry WS 14
Athletics S 11 Psyniscience Per 42
Awareness Per 32 Scrutiny Per 12
Charm Fel 7 Security Int 9
Command Fel 7 Sleight of Hand Ag 12
Commerce Int 9 Stealth Ag 12
Deceive Fel 7 Survival Per 32
Dodge Ag 12 Tech-Use Int 9
Inquiry Fel 7 Intimidate S 8
Interrogation WP 26 Logic Int 9
Medicae Int 9

Other Gear: Uniform, one set of poor weather clothes, one laspistol with two charges, one knife, One flak vest, One rucksack, one set of basic tools, one mess kit and one water canteen, one blanket and sleep bag, one rechargeable lamp pack, one grooming kit, one set of cognomen tags, one instructional primer, two weeks combat rations.


XP spent on Points used
Willpower: Simple 100
Psyniscience: Trained 200
Psy rating 3 600
Spontaneous combustion 200
Total 1100
Unspent 0
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