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Your Dungeon Master for this adventure is:

United States
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Character Sheet
Mike Walker
United States
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let's keep the Geek a happy place!!

Roven Silvene
1st Level Elven Mage/Thief
Current XP: 0

STR: 10
INT: 14
WIS: 10
CON: 13
DEX: 16 (+1 Ranged / - 2 AC
CHA: 12

Alignment: CN
Languages known:
Common, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Thieves' Cant, and Alignment

Hit Points (max): 2
Hit Points (current): 2

Race abilities :
90% resistance to Sleep & Charm
Bow / Short sword +1
60' Infrared Vision
33% Find Concealed door
66% Chance of surprise

Spells: Read Magic, Light, Shield, Identify
Spells memorized: Shield

Thief Abilities:
Pick Pocket 35%
Open Locks 20%
Find Traps 20%
Move Silently 20%
Hide in Shadows 20%
Hear Noise 15%
Climb Walls 85%

Armour worn: None
AC: 8
Weapons: Sling/Bullet, Short Sword
Weapon in hand: Sling

Equipment List:
Sling & 20 Bullets
Short sword
High soft boots
Cap (with feather!)
Green/tan cloak with numerous pockets
Belt with various pouches
Backpack made of Giant Lavaralda leaves
Beeswax candle
Mirror, small metal
50' rope
Deer skin with water
Thieves' picks and tools
Iron Rations 7 days
Kraktosian King's Scarf

Money: 11 gp, 6sp, 0cp

Background information: Roven was born prematurely and her mother died during delivery. Her father blamed her for her mother's death and shortly abandoned her. Her Elven village begrudgingly looked after her, passing her from household to household. She eventually found she had to rely on herself, and found that she could "borrow" items from various neighbors in order to meet her needs. In her early years, she had ventured into a human village to see what she could borrow. She found a beautiful, elaborately adorned book hidden away and couldn't resist. Once alone, she opened the tome to find indecipherable writing and glyphs. Roven stubbornly spent years studying and eventually managed to decipher enough to create a few parlour tricks. Smitten, she turned her back on her childhood and village, and set off to learn more about these parlour tricks and hopefully put her unhappy past behind her.

United Kingdom
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For the love of all that is holy, will someone just ask her about the book?

1st Level Human Druid
Current XP: 0

STR: 11
INT: 11
WIS: 13
CON: 11
DEX: 6
CHA: 17

Alignment: N
Languages known: Common, N, Druidic

Hit Points (max): 6
Hit Points (current): 4

Patron deity: Ahto

Spells memorized: Entangle, Faerie Fire

Armour worn: Leather
AC: 7
Weapons: Scimitar, sling
Weapon in hand: Scimitar

Equipment List:

Robe, cloak, high hard boots, belt with three pouches (two small, one large)
Leather armour, small wooden shield, scimitar, sling with 22 bullets
Leather backpack, bullseye lantern, 2 flasks of oil, tinderbox with flint and steel
Water skin, 6 days' iron rations, handful of plump red berries that even the birds won't eat
Wooden holy symbol, kelp, mistletoe, poor attitude
Overpriced "bugbear toe" bone

Money (in gp, sp, cp):

36gp; 13sp

Days, months, years, abstract concepts created by the minds of men to bind their spirits to their artificial and meaningless existence. Without, the limpets graze with the ebb and flow of the tide, butterflies bicker over patches of sun in woodland glades, and the new mistletoe lies undiscovered in woody crevices, knowing its time will come. Born of the tide, Carrageen's spirit flows agelessly through land and sea, carried in a failing human body.

Serious? Lee
United States
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Lost in thought.

1st Level Half-Elf Ranger/Cleric
Current XP: 0

STR: 15
INT: 15
WIS: 15
CON: 16
DEX: 16
CHA: 11

Alignment: CG
Languages known: Common, CG, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll

Hit Points (max): 12
Hit Points (current): 12

Race abilities : 30% resistance sleep or charm spells; 60' infravision; 1 in 6 chance spotting concealed door merely passing by and 3 in 6 when searching; 2 in 6 chance spotting secret door
Ranger abilities : +1 per HD damage vs Giant class, surprise opponents 50% and are surprised 1 in 6 of time, tracking ability
Cleric abilities : Turn Undead

Spells memorized: Cure Light Wounds (1-8 hp) x2, Command

Armour worn: Scale & Small Shield (5 AC)
AC: 3
Weapons: Long Sword, Dagger, Throwing Axe
Weapon in hand: Throwing Axe

Equipment List: weapons listed above, scale armor and small wooden shield, wooden holy symbol,
robe, cloak, cap, belt with small and large pouch, high hard boots, leather pack, tinder box, flint & steel,
50' rope, water skin, standard rations for 1 week (6 days worth remaining), The Cup of the Pauper King goblet

Money: 2 gp, 5 sp, 7 cp

Background/notes: Drawn to nature and feel compelled to protect it.
Fond of tall women, sweet wine and a good card game (not Splendor!).

United States
Red Oak
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Fly you fools!

Ailen "Four Fingers" Rakshasa
1st Level Dwarf Thief "Swashbuckling Pirate"
Current XP: 0

STR: 13
INT: 8
WIS: 7
CON: 16
DEX: 12
CHA: 14

Alignment: Chaotic Neutral
Languages known: Dwarven, Gnome, Goblin, Kobold, Orcish & Common

Hit Points (max): 6
Hit Points (current): 5

Race abilities :
- Detect grade or slope: 75% (d4, score 1-3)
- Detect new construction: 75%
- Detect slide/shifting walls: 66 2/3% (d4, score 1-2 or d6, score 1-3)
- Determine approx. depth underground: 50%

+ 1 To Hit against half orcs, goblins, hobgoblins, and orcs

-4 To Hit against ogres, trolls, ogre magi, giants, and titans

Thief Abilities:
Pick Pocket 30%
Open Locks 35%
Find Traps 35%
Move Silently 15%
Hide in Shadows 10%
Hear Noise 10%
Climb Walls 75%

Spells memorized: NA

Armour worn: Leather
AC: 8
Weapons: Dagger, Sling w/ 12 bullets
Weapon in hand: Dagger

Equipment List:
- Leather Armor
- Dagger
- Sling
- 12 Bullets
- Belt
- Low Soft Boots
- Hat
- Thieves Pick Lock Tools
- Tinderbox
- 50' rope
- 5 Belt Pouches lrg
- Wineskin (Full)
- Leather Backpack
- Large Sack
- Small Sack
- Iron Ration (6 days left)
- 1 Torch
- 2 Large Iron Spikes
- Flask of Oil (1)
- Four Fingers One Belt Pouch

Money (in gp, sp, cp): 6gp 2sp

Ailen "Four Fingers" Rakshasa does not fit the typical thief. Where others rely on stealth and grace, Ailen relies on his flamboyant charisma and overabundant constitution. But don't let him fool you, he is still very nimble for a dwarf. Having spent most of his time on a pirate ship, Ailen is very adept to using ropes to climb, and tie knots. Not having any family left, Ailen is looking for an adventure and of course some loot he can call his own. Also, don't ask him about his four fingers, Savvy...?

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It's like armour. But awesomer.

Dorian Nishamura
1st Level Human Paladin
Current XP: 0 (+10%)

STR: 14
INT: 10
WIS: 15
CON: 15
DEX: 10
CHA: 18

Alignment: Lawful Good
Deity: Amaterasu Omikami
Languages known: Common, Lawful good,

Hit Points (max): 10
Hit Points (current): 10

Class abilities :

Detect Evil - 60' distance, requires concentration
All saving throws at +2
Lay on Hands, 1/day, 2 hp/use
Cure disease 1/week
Protection from evil - 1 scale inch radius

Spells memorized:N/A

Armour worn: Scale mail + shield
AC: 5
Weapons: Longsword, throwing axes
Weapon in hand: Longsword

Equipment List:

Scale Mail
Helmet, great
Shield, small
Long sword & scabbard
Throwing Axe (1)
Boots, high, hard
Backpack, leather
Holy Symbol, Iron (an octagonal mirror)
Rations, Iron, One week (less one day)
Tinder box w/ flint & steel
Torch (5)

Money (in gp, sp, cp): 10 gp, 10 sp,3 cp


Brian Griffin
United States
Little Elm
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Vicreak Lortorin
1st Level Half-Elf Fighter/Magic User
Current XP: 0 (+10% fighter / +10% Magic User)

STR: 17
INT: 16
WIS: 13
CON: 14
DEX: 16
CHA: 13

Alignment: Neutral Good
Languages known:Common, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll

Hit Points (max):6
Hit Points (current):6

Race abilities : 30% resistance sleep or charm spells; 60' infravision; 1 in 6 chance spotting concealed door merely passing by and 3 in 6 when searching; 2 in 6 chance spotting secret door

Spells: Read Magic, Enlarge, Message, Hold Portal

Armour worn: Scale
AC: 6
Weapons: Trident / Bow,short
Weapon in hand: Trident

Equipment List:
- Scale Mail
- Boot, high hard
- Backpack, leather
- Tinder box, flint and steel
- Pouch, belt large
- Rations, standard 1 week
- Trident
- Bow, Short
- Arrows, Normal x 12
- Quiver, 1 score of arrow capacity
- A Chicken
- Wooden Goblin

Money (in gp, sp, cp): 31gp, 7sp, 7cp


Whistle Calls
1) Welfare Check = "_____"
2) Help = "... ... ..."
3) Check OK/Location = "_____ _____ , _____ _____ , _____ _____"
4) This is STUPID = ... ... ______ ... .... ______
5) I think this helmet is muffling the whistle = "..... ....."
6) I got water in my whistle = "gurgle"
7) I'll take point (magic-user only) = "--/.."
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