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Room 13 - Living Quarters

"We don't want to hear none of it! We said go!"

The lizards jump out of the bed at you but are unprepared and groggy.

On a 4+ combat roll, you easily subdue the creature - which turns out to be a two-headed calacorn.
On a 3- it turns into a major tussle, resulting in a broken picture frame and a cracked bedpost. But after 4HP damage, you subdue the creature.

The bruised calacorn begs for its life and you take a small pity on it, lashing it to the bed with its blanket. It continues to hiss threats at you but pretends not to be slowly working its limbs loose. You look around the room and take a closer inventory of the items on the table. A short pile of 5 gold coins and a ring of keys are within easy reach.

Doors lead west, north, and east from the room.

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