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hammer and anvil

Support page for Hammer & Anvil WFRP3 PbF game

What's on the Table



 ____________________
|                    |
| INITIATIVE TRACK   |
|____________________|
|           |        |
|           |   5    |
|           |   4    |
|           |   3    |
| Boris     |   2    |
| Nabron    |        |
| No-lan    |        |
| Disc      |        |
| Gawadien  |   1    |
| Sorc. Tze.|        |
|           |   0    |
|___________|________|
 ________________________________
| WALKING DEAD                   |
|--------------------------------|
| 0 |(1)| 2 | 3 | 4*| 5 | 6 | 7* |
|________________________________|
 ______________________________________
| FAVOUR / COMMON FOLK                 |
|--------------------------------------|
| -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 |(5)|
|______________________________________|
 ______________________________________
| FAVOUR / THE NOBILITY                |
|--------------------------------------|
| -3 | -2 | -1 | 0 | 1 |(2)| 3 | 4 | 5 |
|______________________________________| 
 _______________________________________________
| CURRENTLY ONGOING MODIFIERS                   |
|-----------------------------------------------|
| none                                          |
|_______________________________________________|

Party Sheet

Intrepid Explorers
Party, Adventurers, Idealistic
Party Tension Meter
5 - All party members suffer 1 fatigue
8 - All party members suffer 2 fatigue, then tension resets to zero
Hale and Hearty
Members of this party may spend fortune points from their personal
supply to perform manoeuvres during encounter mode
X 1 2 3 4 5 6 7 8
Reputation Focus Fortune
Shady None 2

Shady: Your Skulduggery checks gain 1 Fortune Die


Character Sheets

Boris Hoch

Reiklander Commoner

Wound Threshold:12 | Fatigue:1 | Stress:1 | Fortune Points:1 | XP:1 (spent: 1)| Target Defense:0 | Soak:2

Str 5 (-12 CP)
Tou 3 (-0 CP)
Agi 3 (-3 CP)
Int 2 (-0 CP)
Wil 3 (-0 CP)
Fel 4 (-7 CP)

 ___________________
| STANCE METER      |
|-------------------|
| C | C | C | N |(R)|
|___________________|

Equipment: Dagger, raggedy clothing, Leather armor, 5 silver coins, 5 brass coins, 2 healing draughts

Skills (Specializations):
Athletics, Resilience (Recover Fatigue), Nature Lore

Talents:
I Know a Guy (Reputation. Exhaust to add 2 fortune dice to a Fel check. Suffer 1 stress if failed.)
Exhausted -- Smarter Than He Looks (Focus. Exhaust and suffer 1 stress to get +1 Int for one check or for one opposed check.)

Actions: Mighty Blow

Wounds:
Stress: 1 (X,X,I,W,F,X,U)
Fatigue: 2 (X,X,X,T/A,X,S,U)

Critical wounds:
Diseases:
Insanities:

(X - No effect, I - Intelligence stressed, W - Willpower stressed, F - Fellowship stressed, U - Unconscious, T - Toughness fatigued, A - Agility fatigued, S - Strength fatigued)
Abilities that are recharging are marked with *---*.

Gawadien

Wood Elf Female Wizard - Amber Order

Wound Threshold:11 | Fatigue:0 | Stress:0 | Fortune Points:2 | XP:1 spent 1| Target Defense:0 | Power:4/4

 ___________________
| STANCE METER      |
|-------------------|
| C |(N)| R | R | R |
|___________________|

Orion's Favored - Nature Lore (trained)

S 2
T 3 3CCP
A 3 0CCP (Wood Elf bonus)
I 5+ 9CCP (Wizard) (Fort)
W 4 0CCP (Wood Elf bonus + Wizard)
F 2

Talents 1 Deductive Reasoning 1CCP

Skills 4+2 specializations 3CCP

Channeling :- Amber(Trained)
Discipline :- (Trained)
Spell-craft :- Rank 1 Spells(Trained)
Education
Nature Lore :-(Trained)

Wealth Poor 1CCP

Cloth Rucksack
Durable Clothes
Attuned Staff (Amber 1)
50s

Equipped

Quarter Staff DR4 CR4 Defensive Attuned 1

Actions 3CCP

Form of the Grey Wolf
The Hunter's Spear
Primal Claw
Boar's Vigor

Nabron Teel

Human Smuggler

Wound Threshold:12 | Fatigue:1 | Stress:0 | Fortune Points:2 | XP:1 | Target Defense:0

(25 CP to spend)
Primary Characteristics - Toughness, Fellowship Str 2 Tou 3 Agi 4 (-7 CP) Int 3 (-3 CP) Wil 3 (-3 CP) Fel 4 (-4 CP)

 ___________________
| STANCE METER      |
|-------------------|
| C |(N)| A | A | A |
|___________________|

Wealth - Comfortable (-2 CP) - Light Crossbow, 2 gold
Skills (-3 CP) - 4+2 skills: Skulduggery, Guile, Stealth, Ride ; Specialization - Deception (Guile), Hide (Stealth)
Talents (-2 CP) - 2 talents: Shady (Add white die to Skulduggery checks), Silver Tounge (Fel checks add a boon if at least 3 successes are generated).
Shady is slotted on the Party Sheet
Actions (-1 CP) - 2 actions: Devious Manoeuvre, Fluster

No-lan

Wood Elf Waywatcher (taken from Liber Fanatica 7)

Wound Threshold:12(1 Deep Wound-SR5) | Fatigue:0 | Stress:0 | Fortune Points:3 | XP:2 | Target Defense:0

Str 3
Tou 4
Agi 4
Int 4
Wil 3
Fel 2

 ___________________
| STANCE METER      |
|-------------------|
| C | C |(N)| A | A |
|___________________|

Wealth - Comfortable - handaxe, longbow, clothes, rucksack, 1g 53s

Skills - Ballistic Skill, Coordination, Stealth, Nature Lore, Observation, Track, Move silently: wilderness

Talents

Actions - Rapid Fire, Arrowstorm, Bullseye

2 stress and 2 fatigue


Die Roller

Challenge Dice
1custom8{iid:1521698;iid:1521699;iid:1521699;iid:1521701;iid:1521701;iid:1521700;iid:1521703;iid:1521701}

Characteristic Dice
1custom8{iid:1521663;iid:1521663;iid:1521666;iid:1521666;iid:1521666;iid:1521666;iid:1521665;iid:1521665}

Conservative Dice 1custom10{iid:1521667;iid:1521671;iid:1521671;iid:1521671;iid:1521671;iid:1521669;iid:1521668;iid:1521668;iid:1521670;iid:1521670}

Expertise Die
1custom6{iid:1521658;iid:1521662;iid:1521661;iid:1521659;iid:1521659;iid:1521660}

Fortune Die
1custom6{iid:1521648;iid:1521648;iid:1521648;iid:1521650;iid:1521650;iid:1521649}

Misfortune Die
1custom6{iid:1521644;iid:1521644;iid:1521644;iid:1592909;iid:1592909;iid:1521645}

Reckless Die
1custom10{iid:1521652;iid:1521651;iid:1521651;iid:1521654;iid:1521653;iid:1521652;iid:1521655;iid:1521655;iid:1521656;iid:1521656}


Optional Rules in Play

 ____________________________________________________
| Expanded Aggression & Cunning                      |
|----------------------------------------------------|
| GM spends from NPC aggression and cunning pools    |
| for extra manoeuvres and to adjust stance          |
| respectively                                       |
|____________________________________________________|

 ____________________________________________________
| Sacrificing Actions                                |
|----------------------------------------------------|
| Second free manoeuvre in exchange for action       |
|____________________________________________________|

 ____________________________________________________
| Extra damage successes                             |
|----------------------------------------------------|
| Extra successes rolled for an action that inflicts |
| damage have the potential to trigger additional    |
| damage up to a maximum amount equal to training    |
|____________________________________________________|

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